The work order system is pretty borked. I’d say it failed pretty badly. The only public work order I ever see is for the JC item. Otherwise I’m using it with my alts and just crafting profession stuff and low level items for new alts going to DF.
Yea I don’t understand it. I’ve only ever seen one enchanting illusion recipe drop and I’ve killed at least 20-30 storm rare bosses. And that’s in raids of at least 20 people. So that’s at least 400-600 attempts. Although I’m not sure if they also drop if you don’t have the enchanting profession. But if we assume it only drops if you have enchanting, that’s probably at least 100-200 attempts.
Obviously I’m not doing that. I just did two elemental storms today. Fished for 3 hours yesterday trying to get a bottle. I’ve found zero world-drop recipes so far. The only recipes I’ve gotten are a few combatant gear recipes that sell for 20k.
Fortunately our guild crafts enchants and people pitch in mats. I get them from the guild vault. The weapon enchants are nuts, not worth it this early when you’re changing weapons every week or more.
People can’t, even if they want to…if they want to be “allowed” to participate.
“Oh, you don’t have ? Well, we’re going to kick you for someone who does…git gud you baddie”…
There’s no recourse available for most players other than inevitably just leaving the game…if you don’t have a “nice” guild or a large enough circle of friends, the system is tailored to make people either kowtow to FoTM/credit-score/etc. or crawl off and die.
But not every pug is like that. My guild took S4 off (for the most part) and I ended up having to pug some stuff and my experience was that pugs are all over the place.
You can get a group that can clear Mythic content. You really can. And then the next group will be full of max iLevel characters that can’t clear the first boss on Normal.
Just as you’ll get that roided-out raid leader who insists everyone have the best gear, etc but you’ll also get people that just want bodies and are willing to explain mechanics etc.
What sucks about that is having to WAIT to get those good groups. So they DO exist… but you have to be patient to find them. And that isn’t fun.
Agree. And when you couple that with players who only can carve out that 1, 2, or 3 hours to play…sitting around in a lobby city essentially waiting (or groveling) really isn’t a state that most people are going to put up with for long.
I always bring this up when in the discussion of M+/Raiding being part of the gf.
People don’t seem to understand just how much it means to allow me to do other things besides baby-sit trying to get into a group.
Compare running Heroic dungeons with LFG to having to join M+.
With the group finder, I can easily get 2-4 WQs done, or work on crafting stuff, or do this, do that… I can do WHATEVER I WANT … and when the group pops, you just… join. The dungeon completes and in the hour+ I have to game in a normal day, I got A LOT done!
Compared to joining a M+ it’s just: apply-decline, apply-decline, apply-decline… for 30+ minutes. Finally get in a group, odds are 50/50 if someone doesn’t rage-quit. Then apply-decline, apply-decline.
What did I get done? 50% chance of NOTHING.
And to be fair-- even if M+ was somehow put in the LFG tool and the dungeon failed, I would still be able to complete WQs/whatever else while the group formed.
The people that play 8+ hours a day have no idea what it’s like to play Warcraft in 45min blocks of time. I don’t have time to jump through hoops.
I would also add to that, about a third of my Ragnaros groups are AMAZING!!! But if you get a bad Rags group, they’re faceplant terrible. If you get a good Rags group, they’re WONDERFUL! Really nice people, great at their class… just good times!!! But there’s no inbetween with Rags: really terrible, or really amazing.
We did a Herald of the Titans run with a Rags group and … it was one of the best times I’ve had in all of WoW.
Looking down the barrel of ~2 hours of playtime is a hard wall on patience.
Hard choice: wait around the whole time hoping to get one or use the 2 hours for something else…and at some point, there’s not much else if you’re trying to push your character.
Really? How about the shadowlands legendary system that required people to craft multiple legendaries for each spec that cost over 100k gold.
Why would blizzard make a system like this? Ah, yes… to sell tokens. Before you say something like “oh well prices are player driven and blizzard doesn’t control that,” let me remind you that blizzard has control over the requirement of materials for each recipe as well as the drop rates of each material needed. Blizzard knows exactly what they are doing when they create recipes like this: see Glowing Titan Orbs that are needed for every high-end enchant. These cost 10k each because they only drop from high HP elite mobs that are hard to solo for most classes and they have a very low drop rate.
Blizzard could have put glowing Titan orbs on normal mobs or gave the a much higher drop rate (yes blizzard can control drop rates of items same way they changed the drop rates of MOP world boss mounts).
What about each raid dropping multiple pieces of BoE gear that can be the same ilvl as mythic? Ah yes, to sell more tokens to people who want instant gear.
What about when the token was introduced in WOD? Ah yes, the same expansion that blizzard removed flying at the start which made all consumables and profession mats much more expensive because people had to run around on foot to gather. I wonder if that caused more people to buy tokens? I’ll let you answer this one.
What about blizzard introducing the Trade (Services) channel? Ah yes, to mainstream buying carries so that people would buy more wow tokens to pay for said carries.
I never had problems affording Shadowlands legendries. Unless you need to be on the bleeding edge you weren’t paying that much. Besides, it’s not exactly difficult to make gold in this game. It practically falls from the sky.
What about glowing Titan orbs, WoD removed flying, mythic ilvl boes and everything else I mentioned?
Guess you don’t have an answer to that so you just ignored it.
And yes, if you played the game fully on any character you had multiple legendaries for each spec. For a class like druid that is likely two legendaries per spec for pve (raiding and mythic plus) as well as a legendary or two for pvp