It doesn’t scale at all, is the issue.
During the previous expansions, the non-gear reward’s amount would be commensurate with the key level.
Now, you get 35 for a 2 and a 12 and a 22 etc.
No clue why they did that.
It doesn’t scale at all, is the issue.
During the previous expansions, the non-gear reward’s amount would be commensurate with the key level.
Now, you get 35 for a 2 and a 12 and a 22 etc.
No clue why they did that.
Tbh I suspect that they had it implemented, and they rushed SL a bit, with the balancing and etc. Pretty evident that they delayed the game and still coming out with balancing and etc all the way to launch.
Anyways besides the point, I think they never got around to it and never cared. Ain’t a big deal but I still find it funny for a game as big as wow.
Oh no, this is a conscious decision for sure.
Really? What makes you think that? Curious now lol
Because 35 is way too high for it to start at.
So its not like they just forget to flip a switch on the scaling up of the currency.
I know everyone likes to pontificate on blizzard’s failings, but they aren’t so hairbrained that things like this get into the game unintentionally.
I’m pretty sure they intentionally made it where every place you get anima power is a different token so it takes up your bag space.
As for the amount, it just feels like a miss, I can’t really see why they go with “35” and not scale it with the wq and etc
Eh, doesn’t matter though. It’s not really a complain or a issue really. It just looks bag and I find it funny.
It’s a matter of perception. 35 anima isn’t any different than getting 250 azerite or 100 artifact power, or whatever. It just feels like less because you’re not getting anything else along side it.
In BFA WQ and dungeon loot dropped like candy so the azerite felt bonus, but how much of that gear was actually usable? I don’t know about you, but I shredded probably 90% of all gear I got in BFA. That means the azerite was really the only useful thing I got out of most dungeons and WQs. Practically it’s no different than right now in SL. It just feels different because a gear drops feels exciting even if you know it’s useless to you.
Better because we knew drop% and knew why we didnt get it. Now its literally a scratch ticket raffle
you aren’t forced to do something you don’t want to do. i’ll leave it here, i’m not trying to sound augmentative but it just doesn’t make sense to me. if you don’t think the reward is big enough then why are you doing it?
just do the things you like. it’s just that simple.
world quests are not things i like
because people LIKE being geared and being able to compete in the game…
you dont get to have FUN unless you get taken to raids and crap you find fun which you cant do unless you GEAR
right so, you’re running dungeons to GET gear. once you have gear you aren’t forced into running dungeons because “it’s faster” which again, brings me to the point - do the thing you like to do and you’ll get anima
don’t do them
But he isnt getting gear he is getting anima…lol
i guess he likes running dungeons. weird.
Is a kick in the ovaries isn’t it?
he just said he doesnt he just wants the gear and he isnt getting it
hence why he compared it to working for no pay.
no one goes to work for fun
10c more than you didn’t have. If you feel like your time is worth more, do better.
Lol another troll
Yes, because I don’t agree with you makes me a troll. Makes sense. You are not entitled to people’s money because you chose to be a waitress/waiter. If they give you any extra after they pay for their meal, that’s a choice. Have a good day my little gnome friend.