30 instance daily limit shutting down Grave Moss farm

Everyone needs a bathtub full of GSPP, but I’m sure am glad that we’re still dealing with the 30 instance daily limit. After all, it’s singe handedly eliminated all dungeon botting in the game. If I check Stratholme, or BRD, or any dungeon with /who, I can rest assured that the dozens of guildless players running them 24/7 are not bots.

It sure would be embarrassing if an anti botting change were made to the game and the only result was that regular players were inconvenienced while all the botting continued anyway. Whatever company was responsible for that decision would be a complete laughing stock, an utter embarrassment demonstrating a shocking amount of sheer ineptitude. That company would be absolute trash unworthy of a single dime from any of its customers.

That would be awful.

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Are you okay?

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Do you understand what this thread is about?

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If you’re going through that many GSPP each raid, maybe it’s time to look at your strategies and mechanics rather than trying to brute force a fight with consumes.

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Yes, the GSPP is what this thread is about, not the instance limit that does nothing to fix botting but spits in the eyes of legitimate players. Thank you for your insight.

I recommend the “kill Loatheb before you need a second potion” strategy. You minimize consumes that way. :wink:

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I mean, we’re going to repop anyway, but I’m glad to see that I’m the only guy left who is mad about a daily instance limit that does nothing to stop botting but everything to disrupt players.

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Probably not, but it has been in the game so long that it is unlikely to change.

Get back to us when TBC releases and folks are trying to instance spam instead of competing with an entire server crushed into one zone for quest mobs and then you’ll have a lot more angry folks to form a forum mob with.

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You specifically brought up GSPP as the front runner of ideas to get rid of the 30 day instance limit.

I farm a lot. Yet, I’ve never hit the daily limit cap. I don’t have 8+ hours to sit and farm the game. I don’t think anyone does. If you do, maybe go out and explore the WORLD of Warcraft. I agree it does not affect bots in the intended ways, but players are not having as big an impact as you’re making it out to be.

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It doesn’t take 8 hours to hit the limit. It takes about 30 minutes of in game time total spread across 6 hours of waiting for the 5 instance limit CD to end.

I’m well aware. But what farms use that? Not the fabled GSPP farm that we’re NOT talking about, right?

Farming Grave Moss in SMGY does exactly that. What do you think you’re talking about?

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I’m guessing that was sarcasm, right? Or what are we talking about since you both do and do not want to discuss how this instance limit only affects one farm yet one person does not need that many GSPP per week.

You’re having a conversation with yourself at this point. If you catch up with the topic, the daily instance limit, let me know.

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You won’t even land on an argument for why it needs to be removed.

I quote you, ask a question about it and YOU say I’m arguing with myself. Solid logic.

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Because it was never in vanilla, it doesn’t disrupt botting, and it does disrupt players. All of these points are already present in this thread that you haven’t bothered to read.

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When I was farming SM for GSPPs I’d get enough Grave Moss for between 3-5 pots for each 5 instance lockout (and always enough Fadeleaf) so between 18 - 30 per 30. That was more than enough. I never did 30 runs in a day. Now sometimes the Kingsblood RNG would be really bad so I’d go to Desolace and get the Grave Moss at the Kodo Graveyard. I never saw anyone botting that, or even really there for that matter, and there was often 3 nodes and I’d just semi afk and get that.

I mean getting the Dreamfoil was more annoying since it’s needed for almost every pot I use. The Fadeleaf and Grave Moss were easy.

When they put the 30 a day instance limit in there were some better arguments like the MCP one honestly.

Excellent! I’m glad we’ve narrowed it down.

I agree that the instance limit was not in vanilla, but classic and vanilla are only similar games. Classic and Vanilla are not the same game, however similar they appear; the spirit of the game was lost years ago. Should there have been a 30 day limit on instances in vanilla? Maybe. Would it have affected many people? Not really. Would a lower server population in classic alleviate some of the instance farming that is ongoing? Yes.

If you think there should be no limit on instanced farming, answer me a question. Why do you think players should be able to isolate themselves in an MMORPG?
Just an overall question about the spirit of a game where experiences are shared across thousands of people. Not looking for a specific answer about WoW.

As a warrior, I’m sure you’ve enjoyed your fair share of classic changes, right? How have the 1.12 talents treated you through the entirety of the game? Were you no changes for that?

The recent changes to multiboxing put a small stop to botting, are you against those because of no changes? Multiboxing was certainty in vanilla.

Sorry, one last thing. What’s the title of the thread? Just curious if that has anything to do with the subject matter.

Even a dad guild only needs like 4-5 per clear. That’s 1 stack of grave moss. If you aren’t getting that in 30 instances you are doing something VERY wrong.