Yesterday, we updated dungeon play so that experience granted by an enemy in an instance is nullified if a high level player is in the group and enemy is trivial to that player. For some dungeons, the new restriction missed the mark because of the overall level range of the enemies in the dungeon.
With hotfixes that are now live, we’ve just deployed a further change to this restriction, making it so that the XP nullification only kicks in when the high-level player is more than 12 levels above the level of the enemies.
Please note that this adjustment will not apply in instances that were already underway when it was deployed (a few minutes ago).
I think this was the only thing needed to make this change fantastic. +12 levels is enough to curtail boosting, but not enough to impact players normally trying to compete quests in the megadungeons. Thanks!
Good change. I like that you are making bold decisions and also reflecting on them and adjusting. I’d rather you go too far and then step back than make ineffectual changes.
i honestly don’t know why you are all wasting your time on this.
Just ban swipers and ban bots. People doing dungeons is not a problem. Stop making this into your personal crusades to abolish players who like to do dungeons or run dungeons with their lower level friends.
Your anti-player decisions have not been ignored or forgotten. Setting the dungeon XP to zero because some dungeon enemy is grey to some player, renegging on that decision, does not undo all the other bad decisions you have made.