The Grey Mob no XP dungeon change is clown show

What is with the nanny state thing? If you wanted to limit paid runs, it should be something reasonable like >15 or 20 levels gets no XP for dungeon mobs, not 6-7. I have friends that have out leveled me by AT LEAST THAT and still want to play with me. You claim to want us grouping up with friends, then pull this?

A level 19 shouldn’t torpedo a level 13, that is just silly.

EDIT: Boosters are NOT 6, 7 or even 10 levels above the groups they are running. That would be ridiculous. The power gap between 10 levels isn’t near what it is in retail. You can’t solo carry a dungeon at +10 mob level.

167 Likes

Ya this is getting questionable forsure. I really think someone higher up, needs to take a look at what is happening here and reign these devs in, this is getting wild.

69 Likes

gray mobs have always stopped giving xp

16 Likes

No, Read.

Dungeons

  • Killing enemies in dungeons now awards zero experience to all party members if the level of the enemy is trivial to the level of one or more of the party members.
55 Likes

You’re not supposed to be running content with people seven levels higher than you. I’m sorry if your friends outleveled you but the game isn’t designed around parties with that big of a gap. Either catch up or try to talk them into playing some alts with you.

Yeah because there’s not much valid reason to be doing a dungeon with a player who outlevels it by that much except boosting.

14 Likes

(post deleted by author)

Except there 100% is, the Dungeons vary wildly in levels, being 7 levels above the first mobs, doesnt apply to the last.

There is quests, there is Gear, you are nuts.

Your not boosting being 7 levels over the first mobs/bosses, this is straight up outrageous and untrue.

73 Likes

The most obvious place this xp block is an issue is SM.

It used to be tradition to run all wings from GY thru Cath.
If you do it now, at least one or two of them are for basically nothing assuming you have 38+ strong people for Cath.

30 Likes

There shouldn’t be that big of a gap in dungeon mob levels IMO but you’re not meant to be bringing people at the low end and the high end. There’s some bad jank from early 2004 dungeon design when it comes to mobs being too low level for the dungeon they’re in.

1 Like

Yeah, this is 100% a concern. SM will be dead and the game will be too if they keep this. Playing with old friends is what make WoW:Forever so appealing.

28 Likes

RFD goes from 25 to 40, so yes there is.

Besides that, maybe I haven’t gotten to the dungeon yet?

Like the level of shilling required to see this as positive is beyond understanding.

You want to stop boosting, make it 15-20 levels not trivial, this is punishing normal gameplay, this unacceptable.

47 Likes

The anti-boosting mechanics are a heavy-handed bandaid that was put in place during TBC of classic1.

Did it actually stop boosting? No, it didn’t.
But it absolutely inconveniences normal group gameplay.

It is long overdue for being removed.

33 Likes

assuming you meant 35-40, because that’s the actual level range (well 41 but w/e).

assuming a player is level 41 the 35s at the start would be greens, but you’re not meant to be bringing level 35 and 41 players, you’re meant to start it more in the middle, 38/39ish. The low level enemies at the start are supposed to be a bit of a ease into the dungeon.

The in game dungeon finder ranges make absolutely no sense at all and should be ignored (or changed).

2 Likes

I can solo deadmines in full chanted BoA’s on retail on a pally…

Without the NPC party , live party, at the appropriate level range…

b/c… you can’t even purposefully que a group for it

Agreed. >+15 would stop it.

2 Likes

Yeah so?

This is completely fine.

I don’t understand the issue here.

Most dungeons it’s only the first handful of mobs.

At worst you’re missing out on like 200 XP.

You’ll survive

2 Likes

Kinda circular reasoning. You’re saying the change is good because the game isn’t designed for that level gap, except it was designed for that level gap until this change was made. Player whos 7 levels above the dungeon decides they will get no XP but do a dungeon with their friends to help them out. Now there is an active punishment to all players involved for making that group.

This also doesnt make sense with the level ranges of some of these dungeons. For example let’s say a level 27 wants to do SFK to do the SFK quest - that makes sense, theres still plenty of good loot for a level 27 and the quest is still yellow for a level 27. But a level 27 being in the group is going to make everyone else get zero XP from everything in the dungeon until you get to Odo the Blindwatcher…

If it was really about boosting, instead of it being a hard cutoff when the mob turns grey it could be a sliding scale! Each 1 additional level beyond grey maybe reduces XP by an additional 5% or something.

26 Likes

This is an MMO …
You’re supposed to be running content with people who are your friends.

In the past they had LESS exp, which was fair — but was nonetheless an acceptable trade-off for those who wanted to help their friends level and gear up so that they can play together.

  • While seven levels in say Classic or WoW Forever may take time to push, it’s not a large enough distinction to where it should completely nullify such progress for the lower level players in your group …

Having none whatsoever seems to remove that compromise and render a depressing pause on players who desire to progress. Especially if their friends have only juuust moved pass that threshhold and want to help their buddy get some edge to catch back up.

Point and case.

:dracthyr_nod: I wholeheartedly agree with Wildrun’s sentiment here, particularly for the reasons I’ve stated above.

30 Likes

We are talking about WoW:Forever - put your run on youtube if you can do it here because I want to see it lol.

3 Likes

I really am perplexed where you guys get off telling everyone constantly what they are SUPPOSED to be doing. Last I checked you dont pay my 15 dollars.

38 Likes