No, faction locks exist for a reason. Until they convert the server to PVE+War Mode this will be a persistent problem.
They know what they need to do to the server, just like they know that Shaman need more tanking mechanics. The problem is they are listening to the wrong streamers that speedrun raids like Sodapoppin.
Three of my friends are refunding their game time because they can’t play with the guild. They refuse to roll Alliance or play on PVE. Money lost for Blizzard unless they come up with something to get people actually in the game.
Anyone with even a tiny amount of information about the game, knew that horde was going to get stacked. Everyone knew there were going to be faction locks, and they even existed in a soft sense at the start, just could be gotten around by continuing to try.
Poor planning would be waiting until day 6 to make your character. You were able to make your character in the name reservation window too.
Didn’t help in the slightest. Horde lockouts during name reservation.
PvP megaserver already on the cusp of death and it’s barely been a week.
Maybe if Blizzard hadn’t spent their development and marketing budget on laying down the red carpet for Horde, people might have been ok with going alliance for once.
Devs chickened out in the last couple of days before launch.
“World of alliance” “Horde is unplayble” comments on the forum easily tricked the devs into a last-minute patch that resulted in 50% more horde than alliance. These people don’t care about balance. They only want to play the dominant side.
That would be one way to solve it. Faction lock alliance, but make alliance have some obscene always on buff in PvP that makes them able to 1v5 horde.
All of those “I just play horde, it’s what I do” posters would suddenly be screeching that they need to unlock alliance instead.
No doubt there are a few people who legitimately just want to play that faction, but a lot of it are people who are upset they can’t join the already stacked team for an advantage.
Kaivax basically conceded that their initial plan for the lockout system did not result in the balance they were hoping for, and then had to double down on that lockout system to make it even more restrictive.
Don’t get me wrong, that’s the right call on their part. But the damage has already been done and it won’t be fixed unless there are a lot more new alliance characters made by new players to the server. Which won’t happen because no one is going to want to roll a faction on a PvP server that they know is the underdog - and by a large margin.