Can we buff dungeons yet?

Dungeons are nuked from orbit for the sake of “integrity”
people are abusing hyper spawns + layers with alts to do the same behavior they could do in dungeons
dungeons give me zero reason to repeat them, which means I have zero reason to help someone level because it objectively slows me down to double back and help them do their quests I already did.
dungeon mob quest experience is still awful.
why are we condoning/allowing hyperspawn + layer abuse as healthy gameplay but nuking the everloving heck out of dungeons.
as people like to harp “it doesnt affect you” sure and it doesnt affect you if I or my friends like to level in dungeons to break up questing

Please for the love of god revisit dungeons.

39 Likes

you can tell the crybabies not even playing the game because dungeons are very much worth redoing for gear runs.

also going “people chasing WRF 60 is how people are playing the game.” just shows this is just someone not playing Forever using the lowest amount of IQ to complain for attention

12 Likes

No thank you

4 Likes

ahh yes let me chase gear that I will replace in a couple of levels.
thinking these are worth repeating for gear runs is ludicrous. but hey using that low IQ to try to defend bad design I see

19 Likes

They were nerfed because Aggrend has a hateboner for people having fun together in dungeons. They will not get unnerfed as long as he’s still at the helm.

Look at the current race to 60 though, literally nobody is questing – everyone is open world grinding as I would have expected.

Running back and forth for 10 minutes between quests wasn’t efficient or fun, who knew?

10 Likes

no we need to sell addons follow the arrow

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so glad forever is very not made for the anti social toxic sweat lords who still are crying that they cant dungeon spam to 60

hell even general chat in most places is people cheering that people like OP are not the crowd for forever

1 Like

Between the crafting and dungeon quest upgrades, dungeon boss gear isn’t as important to chase

Dungeons are a social experience.

Open world questing is for the most part solo and lonely.

I’d say the weirdo who prefers the latter is the anti social one…

11 Likes

Questing to 60 will suck. We will waste countless hours on foot traveling to areas that are major time sinks. Please give us dungeon xp back

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Which items are these?

I can’t think of a single item that I’d spend potentially hours in a dungeon and not just go quest if I don’t get it the one run I do.

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You really don’t understand how this works do you

Waah I have to play the game

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that’s literally what they intended players to do?

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You are woefully mistaken in your point of view.

The experience from killing mobs feels awful.

NOPE! It ain’t gonna happen. Go play retail.

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The incentive to doing social activities are intangibles, Social experiences, gratitude from other players, friendships.

Stop thinking about helping other people as ‘slowing yourself down’. You’re building a positive reputation and connections with other players. If you want to sweat that hard go over to retail.

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I have only done each dungeon once. Why go back in? Gear that is going to be replaced by the next dungeon or a green in a level or two? all for what 2-3 bars of exp.

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You do know that Blizzard design the game around these right? See Retail.

Bingo! I interact with more people (positively) in a dungeon, if i run into someone outside its usually the 3 seconds they spend ahead of me on a road or they are contesting my gathering/quest mobs. If i invite someone to kill mobs for a quest no one types anything.