As a player who decided against maining hunter as 75% of the population will be, I am glad they just got the Nerf stick in PvP.
Not only does Entrapment now have diminishing returns, but all traps share a single cooldown of 30seconds now.
Enjoy being trained by melee!
Most Hunter will be using 1 trap in pvp. Unless they have a snake trap. Which is my favorite trap.
Previously you could root with explosive or immolation traps AND still use frost or freezing traps. Now you get to pick just one of those!
thats the way it should be, lets be real. you guys train melee when you get the jump, so melee should train you when they get the jump.
2 Likes
We were always using 1 trap anyway

Bro was scared of immo trap

We just got huge buffs and will no longer hit like a wet noodle.
My pet will have a hamstring.
4 Likes
Good Hunters would use traps for certain situations like explosive trap for hills and bridges. Freezing trap Freezes one player or a creature. Frost trap slow down a group of players or mobs like going into a tunnel in WSG. Immolations would be useless in pvp.
Ima be hitting dudes with trap into Sniper Shot>Multi>Arcane and hit like a truck thanks to these buffs.
And hes worried about immo trap

Or sniper>Aimed>arcane
Gotta see the range
2 Likes
My go 2 trap was my snake trap because it would slow down and cripple players from doing anything.
Yeah but we have a ranged hamstring now with Crab pets.
So send pet in during Sniper Shot and have the pet hamstring from range.
Then Sniper>Aimed>Arcane
Don’t forget pet spiders. Very nice for a MM Hunter.
1 Like
If you’re using anything other than a 1.2 / 1.0 speed pet you’re losing a LOT of damage due to a bug they still haven’t fixed. But feel free to use a crab.
Pinch
Rank 5
50 Focus Melee Range
Instant 30 sec cooldown
Requires Hunter
Requires level 60
Pinches an enemy’s legs for 88 to 102 damage and reduces movement speed by 50% for 9 sec.
Before the change, you had a root on your fire traps and a root on frost trap which didn’t DR with any other roots in the game. Now you can only pick one trap and it DRs.
Sure but it also would break scatter if i needed it.
They gave us enough damage.
Idc about the root from that when i can Sniper>Aimed>arcane from 48 yards away.
I’ve always played hunter to kite people which means playing BM. The Forever iteration of BM is a big miss.
First they added the 0.5sec delay back to autoshot so you can’t remain constantly moving, the identity of that spec in every expansion after Classic, but now your toolkit to keep melee off you just halved.
Glad I picked something else weeks ago.
Lol this changes nothing for any competent hunter. You will still be getting destroyed. Frequently
2 Likes
Lol youre so bad. BM is not the kiting spec haha.
Any good pvp hunter wont even have a pet out when engaging. Pet only gets popped if I need the utility, and then sent off to despawn so I get my 20%dmg buff back. Cope.
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We have more damage now and hes worried about kiting

Trap into Sniper>Aimed>Arcane
Dead Melee

All of that was buffed, Sniper by 100% and Aimed by like 110% 
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Literally dead before they even see me. And if Im bored I might let them charge into the trap so I can /dance /laugh in their face before they die.
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That quote is hilarious. In every expansion after Classic (due to auto shot changes) BM hunters can cast their entire kit while moving, never stopping for any reason. MM is the turret spec.