Yup makes no sense. Rogue’s definitely deserved buffs but what they got is insane.
Ghostly Strike now also causes your next Ambush or Garrote cast within 7 seconds to not require Stealth.
Being able to ambush/garrote out of stealth every time you press ghostly strike is basically a mini shadow dance which in the context of a game designed around Vanilla is INSANE. This one change alone is game breaking for PvP in itself
New Talent: Quick Getaway. Passive. 2-point talent in Row 4. Increases the maximum number of targets you may have Sapped by 1/1 and increases your movement speed by 15/30% for 3 seconds after sapping a target.
This is maybe one of the most game breaking PvP changes to every be implemented in any version of the game period. There is no justification for Sap or any other hard CC that lasts >20 seconds in PvP to ever be useable on more than one target at a time…
New Talent: Death Mark. Active. 1 point talent in Row 7. 25 Energy cost. 20-yard range. 10 second cooldown. Curse. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt up to a maximum increased by Attack Power and Critical Strike chance.
Just added this one to show how collectively Sub rogues, already one of the most dominant and obnoxious PvP classes to play against, is just reaching insanity levels.
Not to mention Shank to generate energy on demand as well as CP talented
Poised to give even more power to openers …