Entire reason I was even wanting to play a shaman in forever was for lava burst and they just want to remove it? That’s honestly ridiculous. Feel like it kills my class fantasy blizzard
Continuing the discussion from WoW Forever Beta Development Notes – Updated November 2:
I prefer the lightning mage playstyle, so I see the removal lava burst as a win. They also buffed Chain lighting, and getting double proc big chain lighting on 3 targets is going to be quite appropriate for a lightning mage.
What happens when you hit a nature immune mobs and literally none of your spells work on it but flame shock? Guess you’ll just dual spec swap to enhance…
SHamans everywhere have been complaining about how ele shaman is supposed to be lightning fantasy and lavaburst ruined it.
We can’t make everyone happy. Some people do not get what they want.
Strange to complain about it. It’s nice having at least one additional school of damage type that is a cast type outside of flame/frost shock.
Even shadow priests have at least two holy damage abilities they can use. Druids can cast arcane along with nature.
I can really only think that blizz had epics with just +nature dmg on them that was mail in raids/crafted and didn’t want to have to rethink adjusting them to a nature/fire combo.
it will be um, very unfortuante to play elemental shaman against nature immune enemies. But it already was in vanilla so
lots of ppl just prefer spamming lightning bolt i guess. Engaging gameplay to some i suppose but def not spec id ever play now…compare the buttons and things others got such as all the mage specs to ele and its kinda funny ppl wanted LB removed
Yup. And vanilla also had a lot of unfinished work with class build types, ESPECIALLY the hybrid classes. So WoW Forever was going to fix a lot of those.
I could have at least seen a 1 talent at the end of ele tree that causes your lightning ability to morph somehow, making it cause nature or fire damage, whatever the target’s lowest resist is. Like frostfire bolt. /shrug
In SoD, shadow priests got a long range shadowfrost ability for example. I was kind of shocked they didn’t give it to them in Forever, unless I missed something.
ele shamans get your melee haste talent!
I’ve played very hard and GCD capped specs before (like enhance shaman at the end of Wrath, Cata, and MoP ) but Palpatine levels of just spamming chain-lightning for a couple fights in Wrath was some of the most hilarious and fun things I’ve done in an MMO.
you get 15 sec of spamming chain lightning every 3 min then back to lightning bolt spam… doesnt seem that fun
when you experience the massive power of ele shaman, people tend to change their tune. blowing up enemies and people really does hit the dopamine.
New stat they added called spell penetration. It apparently lets you push through resists. Not sure how effective it will be but we get it for for specific elemental types I think.
Double cast but no crit, probably will even out with rapid casting. Mana is going to be a huge issue though. I am betting most ele’s will not dip far into enhance like they expect and will instead go into resto for mana talents. Either way ele is about to hit hard.
Spell penetration always existed/worked, it just lowers resists of mobs, it never circumvented immunities. Spell pen was powerful cause if you pushed a resist negative it gave a damage amp at a %.
Maybe you’ll get a libram or w/e shamans have for a ranged slot that will change your damage type.
No I mean they are giving specific types of pen. If I remember right the old spell pen was just generic spell pen. I could easily be wrong but the way it was told to me is this will undo immunity.
- Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
- Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
- Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
- Elemental
- Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
- Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
- Elemental Mastery renamed Lightning Mastery. Icon changed.
- Elemental Reach no longer reduces the cooldown of Totemic Projection.
Are you serious.
LOOK AT LIGHTNING OVERLOAD…30%
You’re going to be flinging lightning like the dude from Big Trouble in Little China…
Chain Lightning got its OOMPH back…
And so did shocks…
“What if there is a nature immune mob” - lets wait and see if that really an issue.
Or if thats the fight to use spell pen
This thread and the Rogue whining threads (after finally getting some (good) changes) finally convinced me to leave this place and never come back. Y’all MFs are all trolls and will literally never be happy. Jesus man
Same, what a trash change, you’re essentially just spamming LB now and CL on CD. The spec is DOA I don’t get why they intentionally killed it.
Lava burst didn’t fit classic ele and pushed gameplay of sustaining flame shock despite earth shock being both the specs interrupt and part of the main burst combo.
I don’t think lava burst fit, but I do think the spec needed something.