day after day we were here battling in the trenches crawling through mud under barbed wire fighting the good fight and blizzard finally listened
we got big chain lightning back!
we got our shocks back!
enhance is looking really good now given some of our nerfed damage back!
elementals get to be sith lords again!
and they promised not to nerf anyone for a whole month sort of…
but rejoice my shaman brothers and sister for our battle was a long one but in the end we prevailed and saved the world
of warcraft
i’ve decided to main orc Warrior but im at dilemma in the last minute to play troll elemental shaman instead. 2H axe on elemental shaman as backup weapon switch looks cool
I am truly happy for them but a bit bitter that all of these changes are dialing things back to vanilla too much.
On the forbidden servers, shammy had things like a modified earthquake and molten blast, along with the option for lightning strike to pump lightning shield charges into a target directly for more damage.
I’m not sure about the cast time statements in the patch notes.
They said that lightning bolt is a lower cast time in Forever than in Era, but this is only true untalented; if you have the talent, they’re the same.
Chain Lightning will be a 2.0 second cast talented, which is slower than Era.
It feels like they intended to bring back the real cast time reduction of Lightning Mastery (currently called Elemental Alacrity), but didn’t mention it.
there talking about base cast time LB was 3.0 in era while forever is 2.5 baseline thats what they meant when saying faster cast time
yeah there the same with talents
And your back to using a non elemental spec on any kind of nature immune mobs. Like wind elementals, or rock elementals. Yay hope you like dual spec dps.
Storm earth and fire head my call!
WE BACK.
I may main resto but I’m gonna be so glad to not ONLY do stick bonks on enemies at low levels since they hit harder.
Eh, I kinda liked Lavaburst, but it is nice to get big meaty CL back. I main enhance so I wont play with it too much regardless, but now I might have an ele secondary spec for big chain lighting spams.
yeah it will be nice for situations where theres a huge whirlewind we have to move out of like in AQ 40 or in AV when its too dicey to step into the crowed we can atleast let off a big chain that wont feel like a tickle before going back into melee
Yeah, I imagine there will be a lot of moment we are stuck casting. Looks like spellhance is going to be the play anyway. It’s funny, my original build was going to forsake Maelstrom and use those points on the ele shock nodes to reduce cost and cooldown time. I was just going to melee and spam shocks… Now though, might be worth grabbing maelstrom.
im just wondering how the talent tree is supposed to look now for enhance moving imp ghost wolf down to row 4 they need to move something up or reduce the talent cost of flurry to keep our build from being too bloated on the lower talents they could move flurry up a row and put imp ghost wolf there so talent pacing and spread isnt too awkward but not getting imp ghost wolf at level 20 is going to suck
Yeah I feel like that is a bit of a kick in the sack. We still get the spell though, just not inside dungeons or instant casts. Going to be rough in world pvp not being able to just catch people.
I think maybe it’s to make it a enhance thing more though. Otherwise all specs will take it every time.
Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
Elemental
Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.