Datamined resto druid changes

Please for the love of all that is good, do not remove Gift of the Earthmother for Bloom. Bloom as read would hold negative value as a talent, with only possible pvp uses. Even its it’s really strong, it would make refreshing HoTs a penalty.

Wild Growth - 3 sec cast from instant?? With Naturalist talent lowering the cast time of a capstone??

Swiftmend is the last one… Go all through beta with it not consuming and now your adding that back in while removing Gift to further punish us???

Part time interns shouldn’t be making talent changes!!

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Wild growth will get some spellpower scaling now!!! Xd

Will swiftmends removal of hot proc the dispell amount of bloom?

These and the feral changes seem pretty rough and extensive for post beta.

Intensity moving up is nice, and genesis naturalist dmg buffs random and unexpected but gonna need all we can get!

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Im sad about losing beserk but it looked busted on paper. We actually might be able to do a bear and cat build with one talent set now? Doubtful but I’m theory crafting. This is hugely extensive for 5 days till release.

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It’s an active developed mode. Why would it matter how close to launch it is? If your selecting your main on FOMO your going to be very disappointed anyway by the time we hit raiding. I expect most classes will have been touched again by then.

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Their dead Jim

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Refreshing hots IS a penalty already. You are wasting healing you already spent mana on by refreshing them early. Bloom is a good talent, especially after how much everyone cried to add lifebloom. It’s also very good for any situation where you hot yourself and swap forms.

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I dunno it just seemed like things felt really nice at the end of beta finally. Also while I dont think your FOMO comment was directed at me I’ve been a druid main since tbc. Tbh I dont know if I’m sad or happy about the changes, just seemed weird to me to shake things up to this level. Gift was a huge loss for resto druid but bloom giving dispell protection is pretty cool.

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If swiftmend caused the bloom to use the remaining time on the hot in addition to it’s heal, for a real ‘bloom’ effect, I’d be all about that. As it reads, we’re talking about 300hp in full naxx with buffs.

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300 hp per rejuv is a lot of free healing

Honestly i think its retail devs that never played classic nor the beta, if you watch some of the interviews they give out subtle hints, that they dont play the game, or they’re clueless to how classic works.

Like last episode one of the devs said something like “you know when your an orc and you go to a mailbox and you see a gnome dancing ontop of a mailbox, we dont wanna ruin that interaction.”
So its very likely they believe the same spell mechanics are the same as retail, along with haste/mastery/spell acceleration that druids have in retail.

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In a raid setting, it’ll probably be pure overheal. Build looks like there isn’t a better use for that point. So we’re all getting it anyhow. More pissed we lost Gift for Bloom.

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tbh I just don’t think gift fit with this version of the game. Especially when haste is a stat you can get. Though you can still get some GCD reduction resto gameplay if you go hybrid NG

seems like good mana management :man_shrugging:

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I could see it being overheal when blanketing the raid, but the talent change improves tank healing. I wonder if there’s some homogenization going on with healers where the devs want every healer capable of focusing on the tanks or the raid. It seems like every healer has an aoe heal now and strong single target heals as part of a broader effort to not make any class mandatory to bring to a raid. We’ll see whether this is a good idea.

Bring back gift of the earth mother! And make wild growth instant cast again!

Otherwise resto is going to be both boring AND ineffective, for real.

Can they for once just learn to leave a good thing alone! :unamused_face:

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Or just remove wild growth. That would be better

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Why would any resto druid want wild growth removed? It’s iconic group healing potency that no other spell comes close to aside from prayer of healing (a vanilla spell).

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aoe heals are hard to get right in this game. They start off good, difficult to use, have to think about when spending the mana is worth it. But they always end up “hit on cooldown” or “use for every aoe”

Priests have had prayer of healing since 2004, but when druid gets a group heal now it’s suddenly an issue? :roll_eyes:

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Did I say PoH wasn’t an issue? PoH only being useable on your own group definitely made it more acceptable. Like Tranquility.

But I also think PoH without a group restriction faces the exact same problem I mentioned.