No more Gift of the Earthmother!
Swiftmend consumes the HoT now!
Wild Growth 3 SECOND CAST!
They change 3 of the best things about R Druids less than a week before Live.
Unreal
foreverchanges.pro/patch-notes
No more Gift of the Earthmother!
Swiftmend consumes the HoT now!
Wild Growth 3 SECOND CAST!
They change 3 of the best things about R Druids less than a week before Live.
Unreal
foreverchanges.pro/patch-notes
At this point I’m convinced they’re just winging it.
maybe they’re just trying to throw off data miners.
I mean they just changed everything that made druid unique. And a 3 second cast on WG makes their aoe worse than Prayer of Healing which is just a baseline spell for priest…and its our capstone talent. WTF is a druid supposed to do in raid now… they will be sniped constantly
according to the datamine, you can bring the cast time down to 2.5 seconds with naturalist. also the bloom talent looks pretty stong as well. looks like they gave and took a little, and honestly the nerf to wild growth seems appropriate to me. that was a really strong AOE healing spell without a cast time.
Perhaps but the second the client is online for launch it’ll all be over
Wild growth is a capstone talent that take 7 seconds to get the full heal off. Now it takes 3 seconds to cast (yes 2.5 with talents) but still takes 7 seconds to heal. So a priest casting their baseline spell Prayer of Healing takes 3 seconds to cast and is the full heal right away. Druids will now cast for 3 seconds as well and then take an additional 7 seconds to actually heal the full amount. It will ALL go into overhealing. Bloom talent is 90% pvp. It is just an additional tick/overhealing in pve as well.
Bloom will be solid for leveling…but 3 seconds on WG and consuming the HOT from swift mend are MASSIVE NERFS. Plus if you consume the HoT with swift mend you lose the heal from Bloom on that now.
This is such a heavy-handed nerf once again from the devs.
I mean I just disagree that it’s heavy handed. Wild Growth having no cast time meant you pretty much had infinite uptime on it, with zero cast time it was extremely strong for an AOE HoT. now it’s a little more balanced. you can probably still maintain 100% uptime on it, now you just have to plan your cast times better.
and yeah overhealing is going to be a thing for you in raids. cast time doesn’t change that. just one of the challenges of druid healing.
bloom is basically free healing at the end of each hot, motivates you to let them drop off and reapply. which means more strategy in applying your hots, which is something I have always loved about druid healing post vanilla.
You need Wild Growth to be instant because of situations where multiple players are taking damage at once. A short cooldown would solve your infinite uptime concerns. 3 seconds is gonna be brutal and feel bad for druids. This just makes it a Prayer of Healing basically and removes a lot of the flavor as well.
Wild growth has never had a cast time in the History of WoW. You’re complete wrong about it being overpowered Bec you apply a very high mana cost to it and it takes 7 seconds to heal the same amount that Pallies heal insta with their capstone, shaman heal in 2.5 sec with chain heal, and priests heal in 2.5 sec with Prayer of healing. So now Hpals can insta heal 2 parties in the time it takes for 1 WG to go off. A chain heal also goes off. Prayer of Healing and Mending are going off…and then a druid capstone talent finally goes off and it’s too late. The change to WG is ridiculous. 10 seconds to aoe heal a party…10 SECONDS. FREAKING INSANE
So with a 2.5 second cast…the first tick of WG happen at 3.5 seconds. After every single other healer aoe…and then it takes 7 seconds to actually heal. Time to roll paladin I guess.
well it does have a cooldown, 6 seconds, which is part of the “infinite uptime” bit I was talking about. druids aren’t meant to be all star AOE healers, and I’m glad they’re ensuring it stays that way, personally. if your party is taking enough damage to kill them before a HoT can do its thing, then there are bigger problems than druid balance.
Good. It was insanely OP.
Well, it’s a new game. You can’t sit here and seriously tell me that Resto Druids weren’t going to be ridiculously OP. Comon now… 1 Sec GCD, Wild Growth, Swiftmend didn’t consume HoTs.
It was going to be beyond busted… Then if you combined that with the new Blue Elf Alliance Racial.
If a single one of those changes is true it’s garbage.
Swiftmend consuming the HoT is awful and unfortunately something they brought back to retail as well. I thought it was funny that Forever had a better version of swiftmend than retail but I guess their way of fixing it was to ruin it in Forever instead of improving it in retail.
If Wild Growth has a 3 second cast that’s just insane beyond explanation. It needs to be made instant cast in retail where it currently has a 1.5 second cast. Making it 3 seconds in Forever could only be explained as intentionally trying to make the spec unfun.
It has a 6 second CD before already. On average 50%+ of WG goes to overhealing Bec other classes pick up healing as well. Now 100% of it will go to overhealing unless the druid is solo healing. So there is no reason to even cast it in raid settings with other healers pushing buttons.
Well blizzard better take down the video they have on there youtube about having beserking hahaha
cause thats gone with changes also if they are real
Are the guts leaves though? That’s the ONLY part I want to know about.
Isn’t it wild to think that all of these changes are based on a lvl 30 PvP tournament in the beta?? ROFL, I feel bad for the resto drood players. I saw some idiot on another forum say they should add a cast time to riptide…
Yeah idk. Balancing aside, a 3 second cast time on wild growth and removing gift of the earth mother just makes it not fun.
Blizz really saw a spec seeing praise and said “yeah nvm” while not addressing the specs actually suffering. Wild behavior.
Resto shaman is already bad enough. I guess Resto druids won’t completely eat our lunch now though.
That said, they should have probably buffed the other classes to match Resto Druid. But that’s not “classic” enough. Everything needs to be terrible and low APM.