Dungeon mobs were always meant to give more experience

Everything i’m about to quote is from Jeff Kaplan himself in the Youtube video,

"Blizzcon 2005 World of Warcraft Dungeon Design"

This proves for a fact dungeons were always intended to be a viable alternative way to level and provide the same experience rates as questing.

The wow forever devs do not know what they’re talking about and have lost touch with the original design philosophy which made vanilla great.

“When we started out designing World of warcraft we realized that something that makes an MMO a lot of fun for players is not feeling like they’re funneled through content like they only have one choice at one time.”

Nerfing the experience of dungeon mobs and making it unviable gives players the feeling of being funneled into questing and open world content.

“We also didn’t want to start the dungeons off too early because it takes a little bit more organization to do a dungeon than it does the outdoor world.”

Here he is saying that dungeons require more effort to complete than questing and open world content.

“We figured out that the experience in a dungeon is actually better than the outdoor world but there are a few factors that come into play that make it more efficient to level up in the outdoor world, For example you’ve got to get a group together to even go to a dungeon and there’s a travel time associated with getting to a dungeon.”

Here is the main argument of why people are unhappy with this change. It was always the devs intention for dungeons to provide high mob experience rates but the trade off was travel time to get to the dungeons. With WoW: Forever you still need to form a group and travel to the dungeon which eats into your hourly experience gain.

“Our goal in the burning crusade is to try to get back to where the experience feels meaningful in a dungeon so when you’re leveling 60 through 70 you don’t just shoot to the end and then do the dungeons, We want you to do the dungeons as you level up.”

Here Jeff Kaplan is saying that they wanted to get back to where dungeons rewarded meaningful experience rates so players don’t feel like they need to skip them and be funneled into only questing and open world activities.

"Everybody likes being out in the world and affecting what everyone else is doing but there comes that part in your place experience where you just want to do a dungeon and you don’t want to worry about stepping on other peoples toes or competing with spawns.

You want to have that highly tailored well-crafted gameplay experience and we felt like instancing would sort of get around that."

Here Jeff is saying that sometimes players may get tired of competing for quest items and mobs so he wanted players to be able to go do a dungeon whenever they felt like it and still have it be viable experience rates on par with questing.

Currently with this new nerf to mob experience this is no longer viable. You are actively punished if you get sick of questing and want to re-run a dungeon you’ve already done when it comes to your experience rates.

The video is 20 minutes long so i can’t quote everything but the overall rundown and summery is,

Instead of disincentivizing players from doing dungeons due to poor XP rates, the design philosophy was to make the dungeon experience fun, rewarding, and a viable alternative to fighting over mob tags in the open world."

Having dungeon leveling take ~3x longer than questing was never the original design philosophy for vanilla or the original devs intention. They always intended for dungeons to be a viable alternative way to level when players were either sick of questing or the quest areas were too contested.

I understand the devs want to encourage everyone out into the open world with these changes but the devs can’t have their cake and eat it too. It directly goes again the design philosophy of the original devs.

Disincentivizing group dungeon content was never the vanilla / classic design philosophy and this change directly conflicts with the WoW: Forever teams stated goal to retail the vanilla feel and design philosophy.

If players want to optimize their playstyle and put in more effort for better experience rates in dungeons they should be free to do so. This does not affect players who want to quest and only a minority of players will engage in dungeons this way.

Not once did the original devs say they wanted to prevent players from doing as many dungeons as they want within the 5 dungeon cap per hour. NEVER.

The best quote in the video is hands down,

“We have learnt a lot, Mainly to ignore the forums, Nah, Just kidding” - Jeff Kaplan 2005.

114 Likes

Immediate like on your post just for being a dwarf with rhinestone sunglasses. :sunglasses:

edit: Agree that more XP on dungeon mobs is better design for replayability.

16 Likes

Woah careful, all those “but blizz doesn’t want you in dungeons leveling” folks are going to be real upset when they learn to read.

Some other nice quotes you found:

“When we started out designing World of warcraft we realized that something that makes an MMO a lot of fun for players is not feeling like they’re funneled through content like they only have one choice at one time.”

Seems like the original creators intended people to have the choice to level in dungeons or not. Huh, crazy.

Found the video referenced, on youtube, yall know what do with this right? Ud9h8UpcC4E

39 Likes

They always did. There was always player agency in world of warcraft.

This new philosophy of “One and done” dungeons is completely new to WoW: Forever and has never been a thing in world of warcraft and doesn’t fit the original design philosophy.

28 Likes

This isnt vanilla

That was over 20 years ago

The meta didnt become dungeon spam because it was on equal terms to leveling in the open world

Guilds didnt organise dungeon cleaves because the dungeons were more difficult

So looks like this whole quote is for TBC, not classic

If spamming dungeons is what you are after, TBC classic still exists just for players like you!

6 Likes

Right and then folks will go “this isn’t [ERA, Classic, Retail, MoP]” and not realize this is Classic+ so it should be keeping the core dungeon design around.

Edit: hey look as I posted this comment the same troll that posts the same thing every time one of these topics pops up!

19 Likes

You lack reading comprehension.

He said they “Want to get back to” which means this was vanilla design and always intended gameplay.

You’re lucky you got this response because i’m not responding to you again Afkbuyers. You’re a shill troll who provides zero to the discussion.

25 Likes

He is quoting asif he is saying they want to get vanilla back to those values, which he isnt

He is talking about TBC

Which means this whole clip would be about TBC, not vanilla

Imagine the fumble

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Era still exists for you :joy:

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“The people making the game have no idea what they are doing, but I, random person #14,239,205, ABSOLUTELY KNOW!”

-The Forums

I feel like some folks cling to WoW Vanilla like a teddy bear they had when they were a child that’s missing both eyes, barely has any stuffing left, might be missing an arm, has been stitched up 100x and is CERTAINLY not the same color it started as.

But when offered the same bear, only not destroyed, will refuse it.

9 Likes

Yep, people cant get over the fact they want to go into a different direction with WoW Forever. Like its impossible for them to grasp.

It would be like them going onto hardcore and crying that the deaths shouldnt be perma because they were never perma in vanilla :joy:

This is their only argument

4 Likes

Be careful with what you say, ive already sent a few people on holidays off the forums yesterday. They are still liking your posts and reading from the shadows :joy:

Imagine the state

Imagine

I assumed someone must know how suspensions work after 20.000 posts

Guess not

Ripsod with another dumb comment

4 Likes

HAHAHAHA

I CALLED IT

Roukhal is the OP

He logged a different BNET :joy:

Forgot his bnet shared the same tag

:joy:

He is literally commenting in his own thread

Creating spam threads because people stopped replying to his :joy:

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I don’t know how long it’s going to take people to realise these simple facts. It’s really getting annoying tbh. Forever is it’s own game and can do things different than was done in the past!

So crazy that people don’t accept that!

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I never said anything about suspensions

The person taking a break has over 20k posts, not me

Oh neat, watched the full video, near the end they actually call any dungeon designed levels 1-59 a “level up dungeon” and how they wanted to keep that with future expansions in mind. They also said SM and their wings was meant to help with leveling up.

14 Likes

Go ahead and look up what help means in the dictionary

It definitely doesnt mean level for 12 levels :joy:

100% I have been fighting for dungeon xp rates from the first time they nerfed dungeons. I have never been on forums until this problem and I have been playing since the original Vanilla launch. This needs to be fixed!

16 Likes

Proves all along its the same group of people sad they can no longer spam dungeons

The person who posted this thread logged onto another account to do so, then logged back onto his original to comment

Hopefully blizzard takes note of this and takes the appropriate actions like they did for the gdkp spammers

:joy:

1 Like