Any new information on changes to shamans from blizzard?
The following copy/paste is from one of my newer posts. its not the best, but it has features everyone will like for all three talent trees. It’s a huge buff to what wow shamans currently has to offer. And believe me, WE NEED IT.
Blizzard, please fix the shaman. I am sure you can still see on the forums, Elemental Shamans are still really feeling their spec is completely abandoned. Below is a bunch of changes that will make the shaman much more competitive, and not overpowered. I am nobody important, but i do a lot of modding. I love coming up with ideas! please take some time and bring this to the team!
GENERAL CHANGES/INFORMATION
Lightning Bolt - Casting time 2.5 , increase base damage, whatever mages dps will be, i think Lightning Bolt damage being 70% of that is fine. This will feed into your 5% hybrid tax perfectly.
Chain Lightning - Casting time 3.0 , increase base damage, whatever mages dps will be, i think Chain Lightning damage being 100% of that is fine. This will feed into your 5% hybrid tax perfectly.
Lava Burst - Cast time 3.5 , increase base damage, whatever mages dps will be, i think Lava Burst damage being 100% of that is fine. This will feed into your 5% hybrid tax perfectly.
Fire Nova - Massively increase damage
Lesser Healing Wave - Casting time 2.0
Chain Heal - Casting time 2.5
Healing Wave - Casting Time 3.0
Bulletpoints of this Shaman :
- all 3 Critical strike talents are reachable, though it would be best to reach only two of those talents. Shamans love critical hits!
- Elemental Shaman rotation : Flame Shock > Lightning Bolt x 3 > Chain Lightning > Lightning Bolt > Lava Burst > Lightning Bolt x 2 > Chain Lightning > etc… This rotation makes your damage like a wave, low, then high, then low, then high, and just slightly challenging. This wave is the key to higher dps, figure out the secrets to the wave and your dps will go up. What i typed as the rotation is only half correct, the further you go into the rotation, the rotation changes, and you have to add in your shocks.
- Elemental Reach being the talent linked to the capstone just feels better, how can you be a master of the elements when you cant even reach your enemy?
- The new version of Elemental Mastery, with Spirit Wolf instead of rage of the farseer, and Riptide, are far more viable in pve and pvp.
- There was so many things i wanted to add here, but I g2g… Here’s the thing guys, weather or not players agree with everything in here, there is one thing that people have to agree, many, of what i have proposed here is a leaps and bounds better than what we have now.
Arguments for change :
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Mage > frostbolt = 290 mana , 500 damage
Shaman > lightning bolt = 220 mana , 200 damage
Shaman > chain lightning = 315 mana , 280 damage
Shaman > lava burst = 265 mana , 350 damage
all spells at max rank. keep in mind a few things… Lava burst is a talent spell, it IS our highest hitting spell, with a 10 second cool down… frost bolt eats it for breakfast. and keep in mind… frost mages most likely wont be as strong as Arcane or Fire Mage in terms of dps/raiding…
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Spell Power requirements are just insane. You need 500-700 Spell Power to hit BASELINE. Then, on top of all that, lets say we get NAX GEAR - which is end of Classic mind you - How much spell power is that? 300 with enchants on? come on. Also, this spell power issue can NOT be fixed with gear, because if you pump mail gear to 1000 spell power, a bit over the 500-700 needed to hit baseline, then paladins will just roll on that same gear. Paladins, with 1000 spell power holy shock or healing… completely broken.
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The Rotation is very… very.. boring!
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Shamans lost every piece of its identity! Elemental Shamans are the most fun when we Crit, and Chain lightning! You took away our talent that adds crit, and you nerfed our damage into the ground, all in the name of scared of burst damage in pvp. Why not this same argument against Pom Pyro?
ELEMENTAL TREE
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Convection - #NoChanges
Concussion - #NoChanges
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Reverberation - #NoChanges
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Elemental Alacrity - Lightning Bolt cast time reduced by .17/.33/.5 Sec. Chain Lightning cast time reduced by .33/.66/1 Sec. Lava Burst cast time reduced by .5/1/1.5 Sec. Links to Lightning Overload
Call of Flame - #NoChanges
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Elemental Focus - Your Fire, Frost or Nature critical spells grants you a stack of Clearcasting. At 10 stacks of Clearcasting, you next spell’s mana cost is reduced 100%
Trial By Fire - #NoChanges , MOVED.
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Earth Bound - #NoChanges , MOVED
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Eye of The Storm - #NoChanges
Mental Quickness - 3 Points - Increases your spell damage and healing by up to 20/40/60% of your Intellect. Moved.
Lightning Overload - 5 Points - Gives your Lightning Bolt, and Chain Lightning spells a 20/40/60/80/100% chance to cast a second, similar spell on the same target at no additional cost, that causes 5% damage and no threat. Also increases Critical effect chance by 1/2/3/4/5%. LINKED to Elemental Alacrity and Elemental Fury. MOVED
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Lava Burst - #NoChanges , MOVED , NOT LINKED to Elemental Mastery
Elemental Reach - Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3/6 Yards, you Shocks by 8/16 Yards, and reduces the cooldown of Totemic Projection by 20 Sec. MOVED , LINKED to Elemental Mastery
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Elemental Fury - #NoChanges , LINKED to Lightning Overload.
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Elemental Mastery - Each Lightning Bolt original cast grants you a stack of Lightning Fury for 30 Sec, up to 3 stacks. Casting Chain Lightning consumes all you Lightning Fury stacks, increasing damage by 25%. Each tick of Flame Shock grants you a stack of Latent Blaze for 30 Sec, up to 10 stacks. Each Stack increases damage by 10%.
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ENHANCEMENT TREE
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Earth’s Grasp - #NoChanges
Thundering Strikes - #NoChanges
Ancestral Knowledge - Increases your Intellect by 2/4/6/8/10%
Elemental Warding - 5 Points - Reduces damage taken from Fire, Frost, and Nature Effect by 3/6/9/12/15%
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Guardian Totems - #NoChanges
Elemental Devastation - #NoChanges , MOVED
Improved Ghost Wolf - Reduces The Cast time of your Ghost Wolf spell by 1.5/3 Sec, it’s mana cost by 15/30%, and Ghost Wolf May be used indoors.
Improved Lightning Shield - #NoChanges
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Elemental Weapons - #NoChanges
Mental Dexterity - #NoChanges , LINKED to Flurry , MOVED
Shamanistic Focus - #NoChanges
Anticipation - #NoChanges
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Toughness - #NoChanges
Flurry - #NoChanges , LINKED to Mental Dexterity and Feral Spirit
Stormstrike - #NoChanges , LINKED to Improved Stormstrike
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Spirit Weapons - #NoChanges
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Improved Stormstrike - #NoChanges LINKED to Stormstrike
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Maelstrom Weapon - When you deal damage with a melee attack, you have a chance to reduce the cast time and mana cost of your next Lightning Bolt or Lesser Healing Wave by 20%. Stacks up to 5 times. Lasts 30 Sec.
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Feral Spirit - Summons two Spirit Wolves under the command of the Shaman, Lasting 45 Sec. LINKED to Flurry
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RESTORATION TREE
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Swift Recovery (Improved Healing Wave) - Reduces the casting time of your Lesser Healing Wave, Chain Heal, Healing Wave by .1/.2/.3/.4/.5 Sec
Tidal Focus - #NoChanges
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Mindfulness - #NoChanges
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Totemic Focus - Reduces the Mana cost of your totems and any spells that summon or move them by 5/10/15/20/25%, and reduce their casting time by 10/20/30/40/50%
Improved Reincarnation - Reduces the cooldown of your Reincarnation spell by 15 min, increases your maximum health by 2.5/5% and increases the amount of health and mana you reincarnate with by an additional 15/30%
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Ancestral Healing - #NoChanges
Healing Focus - Reduces the threat generated by your spells by 5/10/15% and gives your healing spells a 23/47/70% chance to not lose casting time when you take damage.
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Tidal Mastery - improves your chance to get a critical effect with all spells and attacks by 1/2/3/4/5%
Restorative Totems - #NoChanges
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Water Shield - #NoChanges , MOVED
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Healing Way - #NoChanges not linked to Riptide
Natures Swiftness - #NoChanges
Mana Tide Totem - #NoChanges , MOVED
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Purification - #NoChanges LINKED to Riptide
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Riptide - #NoChanges LINKED to Purification
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