Played some arcane mage in dungeons, and the triggers are all messed up, and I really hope they’re fixed before release
If you cast arcane missiles within the last second of Missile Barrage, the cast speed is doubled for the duration of when the Missile Barrage buff would have been active, then slows back down for the latter half of the channel.
Clearcasting / Arcane Concentration rolls for arcane missiles when it is cast, not when each wave of missiles hits (each wave rolls hit chance on enemies seperately, either make them autohit or reword Arcane Concentration, we can’t have the worst of both worlds)
Arcane blast really needs its debuff window tightened, I should be able to click it when the debuff shows 1 second remaining, and have it reliably start a new stack of the debuff, not add one more stack to the one that is being removed at the same time.
For reference, that’s 3 of 3 talent procs that are core to arcane mage not working correctly. The spec is fun to play, and I really hope these are polished before a bunch of people try it on live and get annoyed and reroll or quit.