Just confused on what Enhancment Shamans real roll is in raid at this point

With each passing patch, it feels more and more like Blizzard thinks Enhancement is in an acceptable spot and doesn’t really need any major changes. The problem is that we’re not seeing anything that makes me feel confident in the spec’s future. Instead, we’re watching the things that made Enhancement special either get watered down, nerfed, or made baseline and available to everyone.

We’re still dealing with the hybrid tax, and now it looks like we’re heading right back toward the Windfury slot machine gameplay we had in Era. At least now we can fish for Windfury procs with a shorter Stormstrike, I guess. Is that really where we’re going with Enhancement? After everything that’s been done to the spec, are we seriously going back to hoping RNG carries our damage?

Fire Nova was at least giving us another button to press and some worthwhile cleave damage, even if the mana cost was painful. Now the cost has been lowered, but so has the damage, and it feels like we’re losing another part of our kit that actually made the spec enjoyable and competitive.

The bigger concern for a lot of Enhancement players is where we’re going to end up. We’re worried about being a mediocre DPS spec because we’re a hybrid, while also being left without a proper tanking role. We’re potentially going to be a subpar tank and a subpar DPS spec, with very little raid utility left to justify bringing us in the first place.

This is also why I think Shaman tanking and Enhancement sharing a talent tree makes sense if Blizzard is genuinely willing to support tanking as a viable raid role. Look at Feral Druids. They can build toward tanking or DPS within the same tree, and both playstyles have a clear purpose. Why can’t Shaman follow a similar approach? Some talents could favor survivability and threat, while others focus on damage for Enhancement. It would give the tree a clearer identity and let players choose how they want to play without needing an entirely separate specialization. But that only works if Blizzard is actually willing to support Shaman tanking instead of continuing to call it temporary or leaving it as some niche option.

We were told changes would be coming in the future. Blizzard even said:

“We understand that this affects Enhancement Shaman’s critical strike damage with spells, but we will use this room created to add more to Enhancement Shaman in the future.”

Well, we’re getting closer to launch, and where are those changes? With every patch that passes without anything meaningful happening, it becomes harder to believe that anything substantial is actually coming. At this point, it feels like Blizzard has looked at Enhancement, decided it’s in a good enough spot, and moved on.

We’ve spoken up about Shaman tanking and gotten answers like “maybe,” “never say never,” and that it’s a “temporary” role. Fine. If tanking isn’t going to be a proper option, a lot of us were at least hoping Enhancement would be in a good place and still bring something meaningful to a raid.

But now even that is being chipped away.

Windfury and Grace of Air being made raid-wide means we lose another reason to bring an Enhancement Shaman specifically. Those totems were a huge part of what we brought to a melee group. Now that other Shamans can provide those benefits across the raid, that part of our identity and utility matters a lot less.

It’s strange playing a spec literally called Enhancement and feeling like we’re losing the things that actually enhance our group.

Our single-target damage is expected to sit below classes like Rogues and Warriors, and potentially Druids, because we’re hybrids. Our cleave has already been affected by Blizzard’s desire to keep Warriors as the kings of cleave. Fire Nova was at least helping us stay competitive in that area, and now that’s been hit too.

So where exactly are we supposed to fit?

Our raid utility is being reduced, our damage tools are being weakened, and the changes we’ve been told to look forward to still haven’t materialized. Every time something gets taken away, there’s less reason to bring Enhancement, and we’re left hoping our damage will be good enough to make up for it.

I’ve loved Shaman, and Enhancement in particular, ever since I started playing back in 2006. That’s why I was genuinely excited to see what was coming for the class in Forever after getting a taste of what Enhancement could be in SoD. But with each week of beta, that excitement has slowly turned into disappointment. It increasingly feels like we’re just going to end up being what we were in Era, except with a shorter Stormstrike and subpar cleave.

If sharing our talent tree with a legitimate Shaman tanking role is part of the reason we’re being held back on the DPS side, then I could at least understand that trade-off, provided tanking was actually supported and viable. But right now, we’re losing utility, seeing our damage tools get toned down, and getting very little in return. It feels like we’re being pushed toward a spec that’s little more than an auto-attacking totem, hoping Windfury carries our damage.

I’m not asking for Enhancement to be the best DPS spec in the game. I’m asking for the spec to have an actual identity, a worthwhile place in a raid, and gameplay that feels like more than pressing Stormstrike and praying for Windfury procs.

If Blizzard genuinely believes Enhancement is in a good spot, then I’d really like to understand why. Because from where I’m standing, each passing patch gives us more reasons to be concerned and fewer reasons to be optimistic.

At some point, we need more than promises that changes might come later. We need to actually see them.

10 Likes

agreed shamans need massive buffs and reworks and now that release is only a few weeks away it seems like blizzard has deliberately gone out of there way to make sure shamans arnt competitive at dps at 60

we,ve experienced a nerf with elemental fury being moved we got nerfed by stormstrike being changed to 1 charge instead of 2 we got nerfed in pvp by having spell casting speed removed from rage of the farseer rip self healling in pvp we have the worst version of maelstrom weapon ever introduced only effecting 1 spell our damage is heavily nerfed by the base damage of spells being reduced and now our fire nova is nerfed into being useless

there is now a massive chasm of missing damage enhance needs added back before raids are released or whats the point of even bringing an enhance shaman

6 Likes

We don’t have to be topping the meters but the play-style has to feel good and right now it feels like were back to the WF slot machine again, with lesser cleave after this patch and fishing for WF procs on SS

1 Like

i disagree enhance brings no unique buffs or utility right now theres no reason to bring an enhance if you could bring a resto shaman and get all the same buffs for the raid

if enhance shaman isnt bringing competitive dps then whats the point in bring one to raid

1 Like

So 1 Resto sham per raid now? 1 moonkin. 1 feral. And then…stack rogues? Is yellow the new brown?

Is grace of air enough dps to justify a spot for an ele or enh? Tranquil might have had a place, finally, except salv isn’t a blessing anymore so the dressadin can just take care of the whole raid. Lol.

Legitimately I don’t see a reason to not stack rogues with this stuff being raid wide. Every other class starts with a 5-10% handicap because “dPs BuDgEt” except now that “added dps” from your utility is literally adding nothing because the Resto is gonna drop WF and SoE anyway.

“iF wE GIvE U sOmEtHiNg wE hAvE tO tAkE sOmEtHinG aWAy” :clown_face:

How about you devs try making the classes fun first? How about that? Let people that want to make plays with off heals on healing capable classes just…make them? Who cares if people think that makes hybrids “better.” Let people have freaking fun on whatever class they find fun.

5 Likes

Personally I think the playstyles fine and kinda fun? I just want lava burst in there, I mean I’m in a more casual guild but yeah outside of paladins, there’s no like shared debuffs, just raid wide buffs across all classes

and no 2 shamies per raid, Windfury and wrath of air stack

Does grace of air make up the dps lost by not taking another rogue instead?

1 Like

its raid wide, so yes

crit and damage

I welcome any speed run guild to stack rogues from now on. Do it.

If the dps values are even close to what the target is take what you want and if you want to stack and sweat for like a 7% dps increase in your raid comp go for it, so what if your kill times are 10 seconds faster on a raid boss. Good for you.

Not that it matters, but where/when did they announce tranquil totem was being removed? I couldn’t find anything about it other than the original patch notes about the air totems not stacking.

I know it doesn’t matter though because it wasn’t going to get used in the first place.

latest update

Thought you meant stacking air totems for Wrath of air, and windfury

there is no wrath of air totem in wow forever thats a tbc totem

BUS SHOCK
I am tired of the Shaman community being ignored by Devs because we do not have a loud enough voice to speak for us. Shamans aren’t viable unless you are playing Resto, esp after this new build they just released. Again and again our suggestions get ignored. Give Enhancement the option to be a tank just like Feral does. They wear mail, so they don’t compete with other tanks for gear. Allow Ele to do dps again. In a raid of 10/20 people, we should be encouraged to have more than one shaman in various specs. I thought we wanted each class and spec to be unique so that you will have a reason to bring them ALL to a raid.

2 Likes

sorry Grace of Air Totem*

Sorry I was referencing this:

From a previous patch, not the current one.

I mean that’s meant to be tongue in cheek. The real answer is we don’t know. Depends on tuning.

But the bigger point is that we’re now discussing if you take literally 1 shaman or 2 to a raid.

Everyone that’s ever played this game for a decent amount of time knows that when utility goes raid wide you get class stacking. They’ve now put themselves in a contradictory position of “hybrids can’t do the same damage or they’re just better,” but also they’re now worse by definition because either the second or third shaman is handicapped by the devs.

1 Like
  • Grace of Air Totem is no longer exclusive with Windfury Totem and Flametongue Totem.
    • Windfury Totem and Flametongue Totem retain their exclusivity.

make sure to check when the update is mentioned above it, this is from the latest

You say this, but you have no idea what endgame raids will be like.

Most players don’t try to stack for some speed leveling leader board. Most players try to stack because it potentially decreases the number of wipes and the risk of not clearing at all. Even if that decrease isn’t all that meaningful in reality, what matters is player perception when you’re talking about building rosters or filling pugs.