My Suggestions for Improving Protection Paladins
- Remove Consecration’s Target Cap
The original idea behind limiting Consecration might have made sense when Paladins were intended to be the premier AoE tanks. However, that design philosophy falls apart when Warriors and Druids got their aoe abilities buff that allows them to easily compete with or even outperform Paladins in AoE tanking (Druid’s berserk looking like it will).
AoE tanking isn’t necessarily what defines a Protection Paladin, but it was one of the things that made the specialization unique compared to other tanks.
If Blizzard is going to give other tanks comparable AoE capabilities, then there’s no reason to continue restricting Consecration in this way.
- Merge Improved Seal of Fury into Improved Righteous Fury
into what I’m calling
Divine Fury
3-Point Talent
When Seal of Fury’s shield is fully absorbed, it restores X Mana, increased by 5%/10%/15% per level the attacker is above you, up to a maximum of 45%. Additionally, while Righteous Fury is active, all damage taken is reduced by 2%/4%/6%.
- Move Holy Shield Back to Its Original Position
Holy Shield should be moved back to its rightful place in the Protection talent tree, where Improved Seal of Fury is currently located.
The purpose of this change is to encourage greater hybridization across the Paladin class rather than forcing players to invest heavily into a single specialization just to become reasonably effective at their intended role.
For those who played Paladins during Vanilla before the second Paladin nerfs, (the talent tree restructuring in 06) Holy Shield was originally positioned much higher in the Protection tree.
That earlier design allowed Paladins greater flexibility for hybridization. But the restructured forced Paladins into deeper specialization just to become decent at anything, while most other classes didn’t necessarily face the same restrictions.
Moving Holy Shield higher in the tree would restore some of that original hybrid flexibility.
If Blizzard is concerned about Holy Shield dealing too much damage when accessible through an earlier Protection investment, then simply reduce its baseline damage and shift that damage into a deeper Protection talent such as Iron Creed; also increse holy shield’s damage to get it back when more specialized into prot.
This would allow hybridization for tanking without having to dive so deep to do the job.
And let’s not forget that Warriors have Shield Block as a baseline ability. It provides a greater block chance and has a shorter cooldown, yet Paladins must invest heavily into Protection just to access Holy Shield.
- Rework Iron Creed
Iron Creed
5-Point Talent
Increases the threat generated by Holy Strike and Judgement by 5%/10%/15%/20%/25%. Additionally, Holy Strike reduces all damage taken by 2%/4%/6%/8%/10% for 6 seconds.
It should also make judgment damage do more threat too.
- Make Avenger’s Shield the Protection Capstone
Avenger’s Shield should be the final talent in the Protection tree, protection Paladins desperately need a proper ranged ability to initiate pulls
Blizzard claims that classes shouldn’t be able to do everything and that Paladins need to lack certain abilities to preserve class identity. Yet they turn around and buff other classes, giving them tools and capabilities from retail like Mage with Ice Lance, to Shammy with Riptide and etc. But Paladin are told to stay restricted?
Warriors and Druids now gain access to their AoE abilities at lower levels and can arguably AoE tank better than Protection Paladins. On top of that, Protection Paladins still lack a proper ranged pulling ability, while Warriors and Druids have access to ranged tools.
This wasn’t nearly as much of an issue in TBC because Paladins eventually gained Avenger’s Shield. More importantly, they received Righteous Defense, which was designed differently from traditional taunts. Other players could pull groups of enemies on behalf of the Paladin, and the Paladin could then use Righteous Defense to taunt enemies attacking that player. This gave Protection Paladins a practical way to manage pulls despite their limitations.
What makes the current situation even more frustrating is that Paladins are being saddled with additional handicaps when the class is already struggling, while other classes are receiving abilities and improvements inspired by Retail WoW.
Mages get Ice Lance. Shamans get Riptide, Lava Burst, and Maelstrom Weapon. Granted, Shaman DPS is still weak, but at least they’re receiving substantial additions to their toolkit. Meanwhile, Paladins are largely stuck with the same abilities we’ve always had, with only minor adjustments.
Even Shamans can use Ghost Wolf in WoW Forever, yet Paladins still can’t use Blessing of Freedom without overwriting another Blessing. Why are Paladins expected to follow these outdated restrictions when the same philosophy clearly isn’t being applied consistently to other classes?
Yes, Paladins received some baseline abilities and quality-of-life improvements, but so did everyone else. Warriors received improvements such as Tactical Mastery and reduced reliance on stance dancing. Hunters received Aimed Shot, and Shamans received Totemic Projection.
These aren’t exclusive advantages given to Paladins. They’re part of the broader class improvements being made across the game.
So why should Protection Paladins continue to be denied a proper ranged pulling ability? If Blizzard is willing to modernize other classes while preserving their Vanilla identity, then giving Protection Paladins Avenger’s Shield is entirely reasonable.
Retribution also desperately needs a proper capstone ability, but that’s a separate discussion. This post is specifically about Protection.