Daily/Weekly Quests

Just watched Clay’s interview with Skill Up. As always loving the open communication we’re getting around the game.

With that being said, PLEASE do not add repeatable daily/weekly quests into Forever. Nothing is worse than having a forced checklist in a game that is supposed to allow you to play it how you want.

(The answer to this also is not multiple different daily/weeklies that you can do however you want).

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I’d be ok with a generic weekly but not dailies. technically they are already adding in the REAL system from SoD so there will be pseudo dailies already.

The occasional daily dungeon wouldn’t be too bad to get people to do more dungeons without it being an XP grind. But otherwise I agree. I’d like to see more dynamic quests and events and less chore lists.

I don’t hate the idea of using the system to try to get players to do something similar but you have to be REALLY careful with rewards.

Like people using dailies as the only way to obtain gold or some sort of “mark” to buy things out of a vendor. “Sorry I already did my daily dungeon today.”

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I agree. As soon as the game starts creating a schedule for how I am supposed to play or what I should be doing then the game is no longer classic +, it’s retail 2.0.

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Do you guys think that the TBC balance of dailies would be too much? Not so much the daily heroic and badge system, but moreso Ogri’La and Shatari Skyguard, where you have optional stuff on the side but a renewable source of gold. I think I’m okay with purely optional daily quests, where you get rep for like a pre-bis equivalent item, or a tabard, or a faction exalted mount etc.

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There shouldn’t be any daily or weeklies. Repeatable daily and weekly quests is what lead to the gold inflation in retail.

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Gold inflation is going to happen regardless. It has happened in every version of the game. That is just what happens when you have infinite of everything and just have to “mine” it.

Its happening. I think its great. Their logic is sound - this game is made for dads, they want to trickle gold out to players in a way that even dads will always have enough gold to buy their consumes for raid. TBC Anni was a massive failure and a big part of that failure was consumable prices alienating players.

I wouldn’t say TBC was a failure because of consumes at least. I was in an incredibly casual guild but we still cleared every week and consumes weren’t a requirement.

Neat. Blizzard disagrees.

It happens way more when we give every player the ability to make “X” additional gold for very little commitment per day.

Doesn’t mean we need to have things that are going to make it worse by just handing out free money every day.

As a dad, this is a stupid idea.

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Where did they say TBC was a failure exactly?

https://www.youtube.com/watch?v=FI5BAeTKGCI

Yeah, dailies just add treadmill effect. I wouldn’t mind like a once per year month long even to do old dungeons for unique set appearances, or other cosmetic rewards (keep the cosmetics very classic styled).

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Blizzard has added hard-caps for consumable prices to combat inflation to ensure dads can always get their consumes as long as they engage with their weeklies.

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I think that weekly quests would be OK. Have them reset daily but have a weekly maximum of say 20 quests. Have like 10 daily quests available each day so you can knock them out in 2 days freeing up the other days of the week. If a couple of the quests are not ones you like instead you could just redo different ones. 5 quests a day over 4 days etc.

I feel like that just creates pressure on players to login and grind out quests. They said you should be able to login after a break and not feel like you missed a bunch of stuff or have a hard time getting going again. Having dailies or even weeklies giving rewards kind of kills the entire concept.

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Repeatable content is great. Time-gating it is not. Daily / Weekly lockouts are the death of fun. I understand for some things, like Raids, you have to have some restrictions, but DO NOT add unnecessary daily / weekly chores to the game. Allow people to progress at whatever pace they’re able to with the play time they have without pushing them to complete a chore list to avoid FOMO.

1 Like