Perhaps, but you need to be real careful about how that trickles over into other parts of the game (PvP being the most obvious one).
For my part, I’m completely fine with Victory Rush being a mediocre heal, I’d just like it to be a little more reliable. Right now, it gets kind of awkward and the activation period often times out before the ability comes off cooldown.
- I also just think that a smaller more frequent heal has less potential for big swings. If you take some crits or pull an extra mob, you can’t just reverse that situation with an immediate 30% heal.