a stubborn director who didnt want RDF and community which insisted that its critical for the health of the project (we all know the result, project ruined, director gone).
Please, why do you want WOWF to fail, it benefits nobody.
Return instance experience to original values.
Thank you.
We currently have a massive boost in dungeon quest exp, so people are rewarded with the bulk of exp for simply planning ahead and getting the quests and doing the dungeon ONCE. This gives incentives to find groups to do the dungeon at least once without making it feel like they need or should run multiple times for the sake of leveling. They can, of course, continue to run for gear (I certainly have). I know I can get more exp from questing but doing a dungeon allows me to keep playing with a group, collecting all the goodies from that dungeon, farm for rare spawns and actual upgrades. Its a fair trade and a smart move, imo.
Nothing is stopping people from questing as a party. Also, they are not saying you cannot do the dungeon over and over again. Players can choose to do so as many times as they want.
so you mean exactly like it was before except for now over half of the player base is being punished for playing the game the same way people have since the beginning?
Of course the lvl 80 DH is complaining about Wow forever. Its a completely different game than retail with a different vibe, and pacing
. Go play retail for insta queues and instant adderall ADHD GOGOOGOGGOOGOGGOGOOGOGGOOGOGO vibes. Its horrid. Especially M+.
They finally took steps to make their game go back to the roots. Some quality of life changes. Nice talent revamps, no more fury prot warriors thank GOD, Prot paladins, better mana spread, legacy talents for your characters. Its what we all looked at vanilla as back during that time. A game. Not a chore like RETAIL