Check Out Episode 3 of the WoW: Forever Podcast

Check Out Episode 3 of the WoW: Forever Podcast

Join WoW: Forever Podcast host Countdown To Classic and special guest Hammerdance as they sit down with Senior Game Designers Josh “Aggrend” Greenfield, Jay Hartman, and Rowan Ryder as they dive into dungeon leveling, questing, and more.

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Im scared to, so far everything has not been good news for me

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Awesome stuff!

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At work so I can’t listen. What did they say?!!

Hey could we maybe ONLY invite creators that know what they’re talking about?

Who is @hammerdancegaming? Not a very knowledgably creator and was a massive detriment to this episode.

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20% buff to dungeon exp is not really gonna move the needle a bit when mobs still give incredibly less xp in a dungeon than in the world so if the goal was to appease people that definitely isn’t gonna do anything.

If you want more people in the world and groups to socialize in the world then make more elite zones and elite quests like jinthalor in hinterlands available in all zones and levels.

At least that’s my opinion. Dungeons still make you travel the world and are part of the world so they shouldnt be demonized. It does seem that scarlet dungeons would be the biggest offender and might be the only dungeons that would have needed tuning so people dont stay there for 10 levels to me.

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20% buff of a 50% nerf is not enough. dungeons were made for connection and to grind levels and have fun. your forcing people to gank all outside mobs to level because the xp is better there and it hyper spawns. this is still no good for the community and needs to get buffed at least to 40% . it was already slower to level grinding dungeons and now it’s useless to do. everyone will still pass on dungeons after their done with the quests so change it back and just improve on your design and stop taking away designs that worked.

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So, do you have career plans after Blizzard?

I appreciate that Blizzard re-committed to dungeon spamming not being optimal for leveling. And for standing their ground on dungeon journals and such. Very apparent they have a commitment to the Classic fanbase.

20% bump in xp is more than generous. Which offers an “olive branch” to those who want the convenience of circumnavigating the world to level.

I’m sure the dungeoneers will accept this gift with gratitude and grace as we now collectively move on from this settled discussion.

Certainly…

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Starting with 1,000 XP:

  1. Original XP: 1,000
  2. 50% nerf: 1,000 × 0.50 = 500 XP
  3. 20% buff: 500 × 1.20 = 600 XP

Starting with 1,000 XP:

  1. Original XP: 1,000
  2. 50% nerf: 1,000 × 0.50 = 500 XP
  3. 40% buff: 500 × 1.40 = 700 XP

Every single episode has brought nothing but good news, can’t wait.

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Aggrend on X:

“XP gain is not going to be what it was in era, but it should feel significantly better now. We understand that some of you want to dungeon cleave to 60, but this is another one of those things that has to pass muster with our core pillars. That playstyle being the optimal way to level does not pass that muster and we need to hold firm on these balance adjustments.”

The science is settled. Be grateful.

Hold Firm.

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never got 1k xp for a single mob in a dungeon but nice troll. its more like this

original 150xp
50% nerf 75xp
20% buff 90

90xp per kill?? you can still kill a boar outside the Dungeon and get more xp then killing an elite mob inside a hard dungeon that takes you 30 minutes or more to get to and takes you an hour to run. so, for the time invested that amount of xp does not make since.

so instead you want open world cleaving and no one doing quests? just zone running and no one able to queue for dungeons because there no benefit outside of questing inside the dungon?

Never got paid or think they remember the community council exist. All I got is this yellow text.

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There is no reason for anyone to do dungeons after doing thier quests. my alts are having issues finding groups. because no one wants to run them again. this will kill wow forever. add a part finder que that doesnt teleport you to it. a 20% buff is not enough reason. plus the gear changes. its like they ar trying to kill dungeons.

the layering is also a major issue.

Current meta. quest gank mobs. dont group greif others. Way to breed a toxic community like in retail. wow forever is turning into wow never.

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I was just using round number to make it easier to understand.

Sorry.

So from the 15 minutes I’ve watched thusfar. Hammerdance is a blizzard shill, and has the worst takes I’ve seen so far.

The devs have tripled down on agreeing that dungeons are meant to be useless outside of a few runs for fun.

The devs also feel that we need to “Hang out with different people” By solo questing like mindless drones. Jesus christ these developers are out of touch.

They are buffing exp by 20% to make things “feel good” when 0*1.2 is still 0 you imbecile.

Thanks blizz, I’ll go play other games. Keep your “Journey” BS

Edit: Just skipped through the rest of this horseshhh episode. It’s nothing but “Oh em gee I’m so proud of this cool little thing I made! People are gonna love seeing the sights!” and them doubling down on every anti-dungeon concept ever. Also, they firmly stated no summoning stones at dungeons again. Whatever, I hope each and every one of these people gets fired by shareholders when this project fails.

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The dev team needs to sell their leveling addons. Obviously they are going to die on this hill. Don’t expect this to be fixed.

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Where can I get some yellow text. I’m retired, been playing since day 1. Where do I apply to work as a volunteer?