WOW: Forever Beta: Devouring Contagion Reconsuming Mana Cost on Jump

[WoW Forever Beta] Devouring Contagion talent bugged: Erroneously deducts mana cost on passive propagation (jump)

Spirit Airline - PVP

Category:

Class / Talent Bug

Description:

When a target afflicted with Devouring Plague dies while the player has the Row 5 talent Devouring Contagion active, the passive jump mechanic to a nearby target erroneously re-deducts the full baseline mana cost of Devouring Plague from the Priest’s mana pool.

The background script appears to be calling an internal player command (similar to a manual /cast) rather than a passive status application/aura propagation. Because of this, the engine treats the automated jump as a brand-new manual spell cast. Furthermore, if the player’s current mana pool is lower than the required cost of Devouring Plague when a target dies, the jump mechanic fails entirely.

Steps to Reproduce:

  1. Spec into the Devouring Contagion talent in the Shadow tree.
  2. Note your current mana percentage.
  3. Engage a pack of multiple targets. Cast Devouring Plague on Target A.
  4. Kill Target A while Devouring Plague is still actively ticking.
  5. Check your mana pool immediately upon Target A’s death. Observe that the full mana cost of Devouring Plague has been deducted a second time as it jumps to Target B.
  6. (Optional) Repeat the test while at extremely low mana (below the cost of a single Devouring Plague cast). Kill the target and observe that Devouring Contagion fails to trigger or jump at all.

Expected Result:

The Devouring Contagion talent should passively transfer the remaining duration of Devouring Plague to a nearby enemy as a free status application without checking or consuming player resources.

3 Likes

Good catch and good bug report.

1 Like

One of the only new possibly interesting talents they implemented to the travesty that is shadow. And its a weak DoT that only goes to ONE target when it dies AND doesnt refresh its duration. Its already barely worth taking. And now you’re saying it’s bugged too. I genuinely think the devs spent 20 minutes tops on the entire spriest redesign and talent tree