How to fix the dungeon exp issue

I totally understand that Blizzard doesn’t want people spamming dungeons to level and ignoring all the new quests they implemented into the game, and I agree. Hiding away inside dungeons and ignoring the world should not be the fastest way to level.

…but the Forever changes have swung it way too hard in the other direction, and now there’s no point to running a dungeon past the first time for quests. There’s already a “trash skip” meta becoming more and more common where people are skipping any trash mobs that aren’t part of a quest, because everything gives so little exp.

My suggestion would be to basically allow SOME dungeon grinding, but not to the point where you can completely ignore questing. One way we could achieve this would be gradually reducing EXP gain inside dungeons, stacking higher and higher for every new instance ID you enter, since that’s probably the easiest and most all-encompassing way to determine how many dungeons you’ve done.

Something like:

First ID: 100% / normal exp

Second ID: Debuff that reduces EXP by 20%

Third ID: 2nd stack of debuff, exp reduced by 40%

Fourth ID: 3nd stack of debuff, exp reduced by 60%

etc. Capping out at 5 stacks / 100% reduction.

And the debuff lasts for, say…three hours? Four hours? I don’t want it to be a daily, just a long enough timer to discourage endless dungeon spam and get people out into the world.

This way, you can still run dungeons for exp, but after 4 or 5, the exp gain is so slow that it’s no longer superior to questing. As it is right now, people are just running a dungeon once for quests and then never touching it again. Even running a dungeon multiple times to try and get boss loot feels punishing because you’re getting almost no exp from it. A full clear of the Wetlands dungeon would only give me like 3-4% exp at level 28.

2 Likes

So with this suggestion, you’re reverting dungeon quest XP back to classic numbers, correct?

This is for mob kills, I did not mention quest exp anywhere in the post.

Also, dungeon quest exp is already “reverted” as it is. They buffed it way too high for Forever and have since nerfed it back down to what it was in vanilla.

by providing 100% mob XP, you’re going to outpace leveling with the still buffed dungeon quest XP.

You simply can’t have both. It “breaks” the XP curve.

It’s not.

Shoo, troll.

When you learn to Math… come back and let us know. deal?

And yes, revert dungeon quest XP to classic values or close to.

I think this sort of dynamic scaling system smacks of retail style thinking.

As a classic Andy I prefer the simplicity of this -thing- ( in this case dungeon) is always the same with no added context changing its difficulty or rewards.

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There is no issue. Dungeons are for loot and quests. Do your request get your XP and loot and leave.

Blizzard wants people to be in the actual world. There is no issue.

Counterpoint, people out in the world are generally greedy self absorbed folks that won’t take a party invite and snipe the mob (5 times just today).

I also enjoyed the very homophobic rant I got to see in general this afternoon.

I am probably not going to let my teen play this game unsupervised because of how horrible people are. They wanted us all out in the world and now we are, and it’s bad, it’s like worse than 2019 barrens chat bad.

How do you fix this, the greedy no party people are doing nothing against terms, and might be the most optimal play, how do you fix homophobic rants that use no prohibited words just innuendo?

These are honest questions about things I have experience every single day of the beta, and it will be worse on live. That isn’t even addressing how limiting leveling has some pretty huge knock on effects for the game down the line.

2 Likes

Counterpoint group with friends. Nobody in the world that you don’t play with owes you a damn thing when they’re out there questioning themselves. If you don’t like it, that’s a problem for you. This is a massively multiplayer online game and about open world content. They are bringing back the relevance of the open world which is what the play base has been asking for. If you don’t like it go play retail.

There definitely is an issue and it mostly comes from Tanks and Healers.

Tanks and healers naturally are a lot worse at questing than DPS are. In Classic Warriors were generally perfectly fine (and even optimal) to just tank as a DPS spec but the nerf to rage generation means tanking as a DPS spec is a lot worse than it used to be. So now you’re nearly forced into Prot to tank a dungeon which makes your open world experience much worse. This may be alleviated with the rage buffs and bug fixes, but until those are all in Prot is nearly mandatory.

And then also there’s already a tank shortage in the game, now with dungeons being worthless after the first, why would I as a Tank, tank your quest run when I’ve already done mine? This just makes the already existing tank shortage worse.

5 Likes

Multiplayer game.

Has a group finder mechanic.

Group with people that aren’t your role to make it easier.

Or switch to your dps spec - it’s almost like tanks and healers can “switch specs”

Yeah go ahead and tell me how that’s possible at level 25 when Dual Spec is presumably level 40.

You have a gross misunderstanding of intent vs reality.
Intent is there. Reality is people will not invite healers or tanks to open world content. Maybe, maybe sometimes a healer in some certain elite quest situations.

And you conveniently didn’t address this topic. A ton of people don’t like tanking, hence why there’s already a tank shortage even before the XP nerfs. Now those tanks aren’t going to do subsequent runs.

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Comments like these are what’s wrong with modern wow, be nice or gtfo.

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Did that, ran into escorts that couldn’t be completed by the group, 5 minute reset, so . . .

The only answer we were able to come up with is report it as a bug and move on. Nothing about my friends fixed general chat, we discussed how terrible it was on discord and how many of us aren’t gonna let our kids play. Friends to play with is not a magic bullet to fix the very real problems this game has, and will have when it goes live.

Also, telling people to go play retail doesn’t help the conversation.

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I do. I will. :winking_face_with_tongue:

There’s 4 groups sitting waiting for a healer for ruins of lordaeron, and they’ve been there for 30 minutes.

Healers only want to do dungeons once / are dissuaded from playing healer in the first place by the changes. So groups aren’t filling. In the past the same healer might’ve run all 4 of those because theyre in the area and it makes sense given their playstyle. Now all 4 are waiting for 4 different unicorns.

And some dungeons, most in fact, require so much travel / pre requesites to pick up the dungeon quests that with current xp values it isn’t worth doing them at all.

3 Likes

Don’t need tanks to do subsequent runs. Levelling dungeons aren’t meant to be run en masse. Do your quests and move on. End game dungeons are supposed to be run en masse. And at max level XP doesn’t matter

you call someone a troll… you’re going to get a passive aggressive response. not sorry at all.