To the Blizzard Development Team,
Hello. My name is Cyradys, a long-time Shadow Priest player and community contributor known through the Shadow Priest Discord and various Warcraft community media outlets. I am reaching out during this beta phase to discuss the current state of Shadow Priest, our spec identity, and the critical adjustments needed to ensure the spec is a viable and compelling choice in Forever.
Currently, Shadow is experiencing an identity crisis. In the past, your raid spot was tied to your class utility, which has been lessened in Forever. While we support the broader design initiative in Forever to strip away utility requirements, which prevents raid spots from being tied strictly to mandatory support needs, Shadow has not received compensation to fill that void. Unlike other specs, we currently lack distinct utility or baseline performance metrics that make bringing a Shadow Priest feel impactful outside of personal friendships or high player skill.
Furthermore, Shadow has traditionally been defined by above-average rotational complexity centered around managing periodic damage-over-time (DoT) effects. This identity is currently missing:
We are operating with not even one and a half DoTs. Shadow Word: Pain remains our primary DoT, while Devouring Plague sits on a restrictive 1-minute cooldown that is easily resisted or dispelled in PvP, entirely nullifying our meaningful damage windows and having only 40% uptime. Mind Flay is coded as a DoT mechanically, but lacks the spreadable, dynamic playstyle associated with the archetype.
Our primary goal is to ensure that players are not turned away from groups or forced into healing specs simply because they chose to play Shadow. The spec needs a baseline, rewarding playstyle that justifies its slot through engaging gameplay.
Key Action Items (Needs)
To address these core problems, we propose the following critical adjustments for the beta:
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Add a Second Damage-over-Time Effect: Introduce an additional DoT to restore our multi-DoT management playstyle. Numerical tuning can be adjusted later; the primary goal is establishing the rotational cadence of managing multiple periodic effects.
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Remove Increased Threat on Mind Blast: With utility being stripped away and our role shifting away from pure utility support, the legacy threat penalty on Mind Blast is outdated and should be removed.
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Rework or Remove Improved Fade: The current implementation in the Shadow tree offers negligible impact and will likely be bypassed by all players. It should be replaced with a meaningful talent that increases talent decision making.
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Reduce Devouring Plague Cooldown: Lower the cooldown to create a more meaningful impact on our sustained rotation. This should be paired with adjustments to the Devouring Contagion talent and baseline healing coefficients to maintain balanced PvP performance.
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Incentivize Full Mind Flay Casts (Mind Flay 2 vs. Mind Flay 3): Currently, the GCD is limited to 1.5 seconds, and players clip Mind Flay after two ticks because higher-priority spells override the final tick. We request a design that rewards committing to full casts to create meaningful rotational decisions, avoiding Season of Discovery-style band-aids where longer casts simply scale raw damage.
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Revert Shadow Word: Death Cooldown: Restore the cooldown back to 12 seconds as the previous nerf lacked clear justification.
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Swap Mental Strength and Holy Precision in the Discipline tree. Right now, Shadow has 5 points that it just puts wherever because there are no good choices to be made for the extra points. This would solve that problem.
Quality-of-Life Improvements (Wants)
While secondary to our core rotational needs, the following changes would significantly improve quality of life:
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Convert Shadow Weaving to a Self-Buff: Change Shadow Weaving from an enemy debuff to a self-buff to eliminate frustrating ramp-up delays between trash pulls in raids.
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Consolidate Talents: Merge Shadow Focus and Shadow Affinity.
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Reposition Vampiric Embrace: If utility is being actively removed to make us a more powerful standalone spec, transition Vampiric Embrace into an offensive cooldown rather than a group utility tool.
A Note on Tier Sets
Regarding the leaked tier set bonuses currently found in Mount Hyjal, which rely on temporary power mechanics to modify rotations: we strongly advise focusing on establishing a rewarding, cohesive base rotation first before introducing temporary band-aids via tier bonuses.
Thank you for your time, consideration, and dedication to the game. We look forward to seeing Shadow established as a rewarding and viable spec in Forever.
Sincerely,
Cyradys