I understand that many players probably have had the same or similar experiences, but having just finished leveling to 20 as a warlock, I figured it might be valuable to offer some commentary on the experience. Of note, this was my first character on the WoW Forever beta, and I tried to stick as closely as possible to an organically leveled solo experience i.e. minimal grouping, no dungeons or going out of my way to inflate gear/stats beyond what would be reasonable for someone just leveling through open-world content.
Regarding level 1-5, this felt about as expected. Starting zone (Northshire) was crowded, but not oppressively so. No issues completing quests, though a few outlier quests could prove difficult to an average player due to facing multiple mobs at once with minimal abilities available.
Regarding level 6-10, this was a painful phase of leveling up until getting Voidwalker. Mana efficiency is poor and you are almost entirely dependent on using a wand at this level.
Regarding 11-20, having to sink 5 talent points off the rip into instant Corruption feels bad and also delays getting the improved Voidwalker taunt, which is needed. You can and will rip threat from him with just DoTs and wand, though this was always somewhat of an issue in various versions. Cheap respec wasn’t in the game yet when I was at this point, so I did not experiment with delaying taking instant Corruption. I felt like in general, I had to jump around between zones to avoid indoor combat as much as possible, but a lot of this was due more to the hyper-spawning enemies and the ever-present risk of being trained on by other players. On live, I will probably try to work the Dwarf/Gnome starting areas into my quest process as well because focusing yellow mobs/quests felt too dangerous at times compared to what I remember in other versions.
At 20 itself, certain zones in that range like Redridge feel very overcrowded, at least on PvE. I hope that this isn’t a preview of how it will look at 60 once the full release hits.
On professions, I don’t want to overplay or spoil too much in this space as it’s one of my main interests in other flavors of WoW, but I am thankful they opted to not use the modern/retail crafting system. My one concern is that I feel based on my leveling experience with the warlock that I am strongly, perhaps too strongly encouraged to take Tailoring and Enchanting. Shoot is the primary DPS “ability” at the lower levels it seems, so wand crafting feels essential. Tailoring gives BoP blues as well as provides Spell Power early on in other slots while also being the de facto gathering profession for Enchanting. Bags also did not seem to be dropping as often as I remember in the starting areas, and experienced WoW players know the importance of picking up everything to vendor for training early on. This means I have to also level another character to have access to gathering for the purpose of paying for mounts and raid consumables later on.
On leveling pacing, the game is very obviously closer to Era than retail or even SoD. This is expected, however raids opening roughly one month after launch seems rushed. This does not allow players much time to get to 60, obtain decent gear from Strat/Scholo/BRS etc. while potentially also leveling a second (and possibly even third) character just to pay the bills. For reference, I started leveling on Tuesday and finished last night (Friday), so roughly 3-4 days to get to 20. I expect that leveling will dramatically slow down in the 20s and 30s as it historically has in past versions of WoW, which is where concerns about the one-month leveling window come from.
On performance, the 9/24 update seems to have greatly improved the FPS issues that previously would occur after spending time in a city. Some latency and disconnects seem to have been introduced, but these were relatively infrequent and impacted mostly Friday morning’s session. Overall, I encountered very few quests that outright were bugged or did not function as expected, although as previously mentioned, some areas and/or objectives get overrun with players or are respawning too quickly to be handled by a single player. The mini-map now seems to have some texture issues as well, primarily in Stormwind.
Otherwise, I hope to see improvements and positive changes continue to roll out so that we can have an issue-free launch or as close as possible to it.