Melee crits are only doing 50% more damage instead of 100%. Spells are only 25% instead of 50%. This will actually gut some classes in PvP and needs to be changed ASAP.
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This only makes orcs stronger lol-
We NEED that extra critical strike damage because our moves DON’T do as much as casters!
*Gets 1.9k eviscerate*
Props if anyone gets the reference.
Not sure if a bug but it may actually be intentional just with how pve and pvp gearing and damage scales. May not need to go after crit per say vs a blanket damage reduction (and more effort would be to address each individual class modifier on damage)
This has to be World of Roguecraft
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Got it, nice.