1 silver respec costs are such a big win for the beta
Why was it necessary to make air totems not stack from multiple shamans?
I can understand removing twisting (I’d prefer you kept it, but I understand it), but I don’t understand why it would be necessary to prevent a multi-shaman group from being able to stack one specific element of totem.
lmfaooooooooooooooooooooooooooooooooooooooooooooooo /aggrend
There are many of us who are “stuck” falling through the world, primarily in Stormwind. even after the “resets” and patches. Any chance this is getting fixed?
Nothing on rage generation.
Respect coast is nice but I’ve wasted a bunch of money on it already -_-
There appears to be a missing note for Warriors
You’ve shifted the way Rage works. Warriors now generate more rage IRL than in-game when striking enemies
Jokes aside, we need something, anything, about the state of Warrior rage generation
VRAM usage seems to be under control. Flying from Ratchet to Org, running around in the crowd, and flying back to Ratchet the VRAM usage didn’t balloon out of control, and FPS has greatly improved. Yes, in Org in the crowd it still dropped, but it was a good 50-75 vs 15-30 from yesterday. VRAM usage also was stable from 4GB to 8.3GB vs yesterday it was 6GB to 18GB+.
After I flew out of Org and returned to Ratchet, FPS normalized at 144, and stable.
Ok this made me chuckle
Huge miss on Pally nerfs instead of buffing warrior and druid threat. Blizzard you can do better than this. Threat being a main issue is not good game development nor is it fun for the players.
Hard disagree. They’ve spoken about rage normalization through out the years, and the impact is has. With it, and with late game item level scaling, warriors become dps gods that far outstrip everyone. We’re seeing level 20 classes, so items aren’t enough for warrior scaling yet.
The moment they normalize rage generation, the moment every other class becomes 2nd best dps.
Go look at Ahmpy’s take on it
Didn’t say rage normalization was a bad thing. It’s only a bad thing if they don’t properly adjust the rest of the class to compensate. Current implementation means Arms won’t have enough rage to MS on CD, and Fury will barely have enough to just BT on CD
Sadly no fix nor mention of the Skyborne Druid issue with not being able to train with Loganaar in Moonglade. He still just says “Even within cold, stone walls such as the ones that shelter this town, one may find tranquility and peace. In face, you may find them everywhere you are… simply look inside yourself for such balance.”
Hopefully this gets fixed soon, such a long flight to Thunderbluff.
So rather than fix the other tanks threat, you nerf down Paladin threat?
Even in Classic we had Improved Righteous Defense talent to buff it from 60%-90%.
Nerfing Paladin threat doesn’t fix the other tanks whatsoever. You just make them look a bit better by comparison. I REALLY hope this gets reverted and the actual issue gets addressed.
Rage normalization is needed. This isn’t the way to do it. Cata’s rage normalization was mostly fine as a baseline to go off of.
The normalization doesn’t leave room for scaling. Crits don’t even give extra rage.
This change was not applied in game. I’m looking at my talent tree right now and they’re still in the same place they were.
so would you take permanent 50% damage nerfs in exchange? I don’t even mean that sarcastically b/c there were already sims showing warriors were going to be doing 2-3x the majority of classes damage.
I hear y’all that it feels rough to not be able to press your buttons, and that is a huge downside. I hope they do find a work around, but the moment they rage normalize, the moment late game warriors outstrip everyone.
“We have increased the chocko rations from 20 grams per week to 30 grams per 2 weeks, you are welcome”