A Prot or Ret paladin will no longer be able to provide any amount of useful off healing. An enhancement shaman or Ele shaman will provide terrible offhealing as well in hairy situtations - elemental less so since they get some healing power. A resto shaman/druid does z dps.
The hybrid tax has been cranked up to the roof, it’s wild.
Imagine this. You have 1 dollar. Now, someone takes the dollar and gives you 60 pennies, and says “You can only have the remaining 40 pennies while you hold this stick, but you have to first go find the stick in the woods, a specific stick.”
That is what is happening essentially. The stick is your spell power/healing staff.
The spells having massively lowered base damage (some nerfed by almost 70-80%) and having ludicrously high spell power coefficients makes getting a nice gear upgrade not a cool bonus, but a requirement.
Right now the most effective spells to use on my level 20 shaman are Rank 2 Healing Wave and Rank 2 Lightning Bolt. The benefit of 14 more damage or 40 more healing for using higher ranks is massively outweighed by the absurd weight of the increased cast times and massively increased mana cost – for instance Going from Rank 2 to Rank 4 Healing Wave is a difference of 108 mana (44 vs 152) and – and it takes 1 second longer to cast. I can just spam Rank 2 Healing Wave and in the time it takes me to cast 4 healing waves I could cast 2 rank 4 Healing Waves and I would save 300 mana in the process while doing the same amount of healing.
The required amount of spell power/healing power just to reach the “normal” value is insane. There is no point to this change, it just makes things worse and feel bad, and makes a smooth and intuitive process of leveling as a caster turn into a complete clown show of measuring spell values and mana costs vs cast times and comparing them to each other. It’s insane.
The changes to spells only serve to make the game worse. Getting the Emberstone Staff felt great on a caster because it was a bunch of mana, a tiny bit of crit, and some spirit. And it bonked pretty hard too if I wanted to hit someone with it…
Now the only thing you look at is “Does Spell Power NUMBER GO UP??” if yes => Equip.
You can still add some bits of spell power/healing power here and there on items while leveling, that’s fine. What is done currently is not the right way to go about these changes. It just makes things worse and causes a myriad of issues. You should not have to have 715 Spell Power for Chain Lightning to be back to “normal” damage. You should not need 420 spell power for Immolate to do “normal” damage. etc.
Raise the base damage back up. Fix the Mana Cost/Cast Time fiasco that makes downranking to rank 2 the best option.
You can keep spell power and what not on items, that’s fine, just lower the values a bit to compensate for the increase of base damage.
Casters are WAY too gear dependent now, it feels bad and is just weird. This was not a change that needed to happen at all. I have been wracking my brain for days trying to figure out the “WHY” part of this, and I cannot come up with any answer that makes sense. Casters felt great to level, getting an upgrade felt great and you could feel the growth of your character with each upgrade and increase to your mana pool and sustain.