Hyperspawns

I understand that there’s a lot of players on the beta, but the hyperspawning logic on the beta cannot go live.

It seems manageable in areas where 10+ people are within 30 yards of each other, but that can’t be the expected norm.

Some examples from leveling different alts:

Tauran starting zone: The cave with Squeler that has the quest start item on the floor. I kill the caster in the cave, and then Squeler, and the caster respawns when Squeler is still at 50% HP. After I kill him I switch to the caster and he respawns. Ended up having to DPS them both down at the same time like some sort of counsel raid fight.

The Naga Fins quest out of Razor hill: The naga’s respawn faster than you can run up to their bodies and loot them. Leading to a play pattern where you kite them away from the beach one by one to kill them, which seems odd since they’re naturally spaced out 20-30 yards from each other.

Those are just 2 of many many examples.