[Mac] 8 different graphics bugs, each isolated to one setting — with repro steps for each

Now that I can actually see shadows where they’re supposed to be, I have finally witnessed fault 9 to an extent. At a fixed distance from my character, terrain shadows disappear, but not characters’ shadows. This was visible at 9-9:30 AM in Kharanos through the following steps:

  1. I walked out of the inn and up to the signpost right by its entrance, turning to face the two mountaineers just north of me (one by the road in front of the entrance to the forge, and one atop the ridge next to him)
  2. I walked forward towards the dwarf atop the ridge until the shadows visibly popped below him.
  3. I backpedaled to find the hard line edge of the shadow.

I then observed that only the terrain’s self-shadowing was impacted, and when circling around that shadow, there were points when various triangles from the terrain stopped casting their shadow, producing a flicker that may have been what others described in other reports.

It is also worth noting that doodads in the world like the signpost maintain their shadow regardless of distance. The only time they disappear is when the shadows are set to fair, which I imagine is intended behavior and not actually a fault.

Furthermore, when I set my shadow quality to fair, the terrain’s self-shadow lingered until I moved away from it, then never returned.

My Specs

MacBook Pro 13-inch M2 2022

24 GB Memory

Sequoia 15.7.9

OS resolution: 1440 x 900

Native resolution: 2560 x 1600

My Settings

Note: Any setting with * has been twiddled with no affect on this fault

Resolution*: 2560 x 1600

Render Scale: 100%

VSync On

Anti-Aliasing None

Models: HD

FOV 90

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These settings are duplicated for raid settings:

Shadows: High (toggled down to Fair intermittently for testing)

Legacy Liquid: Fair

PBR Liquid: High

Particle Density: Ultra

SSAO: Low

Bloom: Low

Depth FX*: High

Compute FX*: High

Texture Resolution: High

Spell Density: Reduced

Projected Textures: Enabled

View Distance: 10

Environment Detail*: 5

Ground Clutter: 4

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Triple Buffering: On

Texture Filtering: 16x Anisotropic

Resample: Bicubic

Physics Interactions: Player Only

Optional GPU Features*: On

Async Resource Creation*: On

Multithreaded Rendering*: On

Advanced Work Submit*: On

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