Hey all,
First off, thank you for implementing native controller support, and for doing it this well even at this early stage. I searched the forums and didn’t see a dedicated feedback thread for this yet, so I wanted to start one.
For context: I’ve used console port for years in retail, and I played FF14 exclusively on controller because it’s easier on my hands. Seeing native controller support in WoW Forever was genuinely exciting, and overall it’s seamless, the interface, quests, crafting, and menus all work great.
That said, here’s what I’ve run into so far:
Item interaction inconsistency. Quest-starting items (The journal from human starting zone) don’t get the same “Use” prompt as other interactions (like the quest reward also in human starting zone to learn a gathering profession), so I have to move the mouse over to right-click the item in my bags manually. Would love to see that brought in line with the rest of the controller interactions.
Targeting feels inconsistent. It’s a bit choppy, and I’m not fully clear on how range factors in… for example, I couldn’t target critters at all. Not sure if that’s intentional or a bug, but it’d help to know how you’re classifying it. Separately, the Ally/Enemy targeting buttons seem to switch between round-robin selection and selecting whatever the center dot/crosshair is focused on, which makes targeting feel unpredictable. (May just be a learning curve but a visual/guide might help? Like the movement guide in class trials retail had)
Crosshair customization. The center reticle does a great job holding onto the mouse for controller play, but it would be nice to have the option to resize or adjust it.
Cross bar / Edit Mode limitations. You’re probably already aware, but just flagging it for anyone who hasn’t tried controller mode yet: the action bars (cross bars) can’t be edited, and nothing can be resized or adjusted in Edit Mode while using a controller. This traps the swing timer behind the crosshair buttons and the raid/party frames are teeny tiny!
Swing timer on the reticle? Since there’s already a custom cast bar in controller mode, it’d be great to have the option to show the swing timer as a visual on the center crossbar? Maybe? Thoughts?
Button remapping. Not game-breaking at all, and it’s easy to adjust to, but I’m used to jumping on a different button. Native support for remapping action buttons (jump included) would be a nice quality-of-life addition.
Thanks again for building this natively and this smoothly, it’s a huge step for controller accessibility. I’ll keep updating this thread as the Beta evolves!
Edited:
Ground-targeted items on the action bar. Items like the dynamite I crafted work fine in that they place the AoE indicator on the ground, but there’s no intuitive way to actually throw it. On PS5 I have to tap the center of the touchpad, which doesn’t feel natural at all. I’d expect using the same button I used to cast/activate the item to also be the one that throws it, rather than a separate, unrelated input.
Banking, auction house, and vendor interactions. Similar to the quest item issue, moving items in and out of bags is rough with a controller. When selecting an item in the bank or AH panel, it would be great if there were a button to deposit/withdraw or list it directly, rather than needing to drag and drop. The same goes for selling to a vendor — right now it seems like dragging is the only option, and having a button to deposit or put an item up (bank, AH, or vendor sell) straight from the inventory would make this much smoother on controller.
Built-in response/communication wheel. We already have an emote wheel, which is great, but something like FF14’s response wheel would be a fantastic addition alongside it — quick, pre-built responses like “Hello,” “Thank you,” “Let’s group up,” “Yes,” “No,” and similar common phrases. For controller players who may not have a keyboard within easy reach, this would remove the need to build out macros just to communicate basic things in a group or with other players. Since the emote wheel already exists, a communication/response wheel using the same kind of interface seems like a very achievable addition.
Fishing is a gamble. Nothing much to add here but it’s near impossible to fish on controller, the bobber has to land close enough for the controller dot to register it. If the bobber is too far then it’s a wasted fish. Fishing has gotten a lot better, there are still ranges that make fishing impossible but instead of 1 in 5 casts being interactable, now it’s 4 in 5 and a simple recast fixes it. A LOT better.
Gear sets are unusable on controller. There’s currently no way to save gear sets while using a controller. The character menu itself is buggy… you have to equip an item and back out to your stats before the tab option even appears to switch between Character, Gear Sets, or your pet (if you have one). Beyond that, actually trying to save a gear set doesn’t work at all: the game hangs waiting for you to select an icon, but there’s no way to select one. The bumper/shoulder buttons that normally let you tab between menus just toggle between Character and Bag instead of reaching the gear set name/icon selector, and there’s no visible option to actually save the set. Right now this feature seems completely inaccessible on controller.
“return to top” or “jump to end” when scrolling through a list. Currently, if you use the dpad to scroll down a list of context options, once you get to the bottom of the list you should be able to press down again and it returns to the top, or from the top press up and jump to the bottom. The reason this is important is because if there is an option 3rd from the bottom in a list of 25, it is much faster when you’re at the top of the list to press Up (bringing you to the last option), Up, Up then select, rather than pressing Down 23 times.
Currently unable to mouse over quests in the map. When you look at the map, you generally are able to mouse over quest objectives and see the area in which the quest takes place. I haven’t found a way to do this with the controller yet. This forces me to have to set down the controller and use my mouse.
Personal Resource Display Simple one here, this one is finally showing but cannot be moved and is off center.