The Venomous Abyss Raid Tuning - September 15

Hello raiders.

With this week’s server maintenance, we’ll be making the following changes to reduce the difficulty on several encounters in the Venomous Abyss raid. :snake:

The Venomous Abyss

  • Sszorak
    • Tempest damage reduced by 20% on Heroic and Mythic difficulties.
    • Caustic Claws no longer forms a pool of Caustic Residue on Heroic difficulty.
  • Twin Fangs
    • Corrosive Spit damage reduced by 20% on Mythic difficulty.
    • Reduced the amount of Broodlings of Ithraz spawned by Rouse the Brood to 10.
    • Visceral Burst cast time increased by 0.5 seconds.
  • The Coiled Altar
    • Venom Rupture damage reduced by 10% on Heroic and Mythic difficulty.
    • Mutagenic Venom damage reduced by 15%.
    • Wail of Terror cast time increased to 12 seconds on Heroic difficulty.
    • Wail of Terror cast time increased to 10 seconds on Mythic difficulty.
    • Spiteful Soulcoiler’s spawning and relocation when interrupted are now more predictable.
    • 1 Spiteful Soulcoiler will always spawn nearby Malacrass on Mythic difficulty.
    • The number of players targeted by Dreadmarch no longer increases throughout the phase on all difficulties.
    • Manifestations of Dread now deprioritize fixating on players that currently have Unnerving Fixation.
    • Manifestations of Dread revealed by interrupting Wail of Terror now remain visible for an additional 3 seconds.
    • The number of Fragments of Malacrass that spawn during the intermission reduced by 25% on Mythic difficulty.
  • Ula’tek
    • Failing to stand within Mother’s Wrath now only inflicts 1 stack of Stone Venom onto the raid on Raid Finder difficulty.
    • Doomscale Warden’s Malice cast time increased to 5 seconds (was 1.5 seconds) and damage reduced on Raid Finder difficulty.
    • The number of Bligthscale Spawn reduced to 6 during Stage 2 on Raid Finder difficulty.
    • Ula’tek’s Unchecked Rage damage reduced on Raid Finder difficulty.
    • Gore Rattler’s Rattler Slam damage reduced on Raid Finder difficulty.
    • Stone Venom damage reduced on all difficulties.
    • Putrid Membrane duration reduced to 30 seconds on Mythic difficulty (was 1 hour).
    • The number of Blightscale Spawn summoned from Serpent’s Call reduced to 8 per wave during Stage 1 on Mythic difficulty (was 13).
    • The number of Blightscale Spawn reduced to 12 per side during Stage 2 on Mythic difficulty (was 14).
    • The number of eggs dropped by Serpent’s Call during the intermission reduced to 8 on Mythic difficulty (was 14).
2 Likes

Oof. Too bad I already threw in the towel on that raid.

Ugh, I liked the difficulty we were working with.

1 Like

Proud to say I downed H Uwu’tek before she was nerfed into oblivion.

Eh, it’s all mythic and LFR, nbd.

LFR was rough, I was gonna buy the appearances for 100k gold each simply so that I could bail out of it forever after. Now that tanks can’t instantly kill the group it might be tolerable.

pov unable to read (it’s all lfr and mythic)

1 Like

I’m sure that one tank mechanic made it so much harder to clear as a DPS.

Glad to know It’ll be easer to farm for the dagger going forward.

These are almost entirely mythic and LFR nerfs. There’s one nerf that affects heroic Ulatek.

Hilarious. Design the game for the one percent and then scale it back for everyone else. Nothing like 2 different experiences catered by Blizzard. And… as always… nothing ever changes.

3 Likes

“Designing the raids for 2 guilds” has become a meme on the internet and Blizzard is very in the know on the memes, their ear is to the ground for sure, they just cherry pick a lot, they’re actually the masters of cherry picking. Probably why Forever is necessary too. So they can get their heads out of their own RWF sandbars that they seem to be obsessed over.

Like no, lets get back to focusing on the open world experience.

1 Like

Heroic needs some, the 25% buff to heroic makes it 25% hero-mythic level which is no longer heroic balanced. If you want to make heroic into mythic difficulty, just say so and do it and make mythic into a much harder version. Make it make sense.

Caustic Claws no longer forms a pool of Caustic Residue on Heroic difficulty - this appears to still be happening