RP-PVP is a must! (Part 1)

Now that we have our home, it’s time to link up!

NA RP-PvP
discord.gg/foreverrppvp

EU RP-PvP
discord.gg/eurppvpforever


UPDATE
RP-PVP IS CONFIRMED
BLIZZAAAAAAAAAAAAAAAAAARD!!!
THANKS FOR LISTENING TO THE COMMUNITY
THANKS TO THE COMMUNITY FOR GETTING TOGETHER
WOW FOREVER IS TRULY FOR EVERYONE… FOREVER :raising_hands:
RP-PvP confirmed and happiness abounds!


UPDATE
Blizzard addressed the topic on their podcast, but without addressing what has been said in this thread and by unfortunately misinterpreting the history of RP-PVP.

Point by point response made (by yours truly) here:

RP-PVP is still a must! Don’t exclude our community on false premises!


Original thread below:


“no plans, if you want that make some noise”
-Blizzard developer in twitch chat on RP-PVP (NB below)

While not an official statement, this is how RP-PVP has been added in the past, and how we’ll get it this time!

We have to make it known that we wish for the same considerations as players of other rulesets: To be able to play the game we aim to enjoy for many years to come in the way and with the community we want.
Let’s share our stories in the thread and reach out through appropriate channels:

Places to reach out (click to expand)
  • The questions thread for the upcoming Q&A 17th of September RIP, but we fight on

  • On Twitter: @Blizzard_Ent & @Warcraft

  • On Bluesky: @worldofwarcraft.blizzard.com & @blizzard.com

  • In the official WoW discord

  • In the World of Warcraft, Classic WoW, and WoW Forever Subreddits

(I don’t use much social media, so tell me if there are places I should add/remove)



Noise has been made for many weeks, and now this thread sits at the top of the forum without any response from the devs

Blizzard, we’re simply asking for the same consideration as players of other rulesets. Please show that you want WoW: Forever to be for everyone by making space for this passionate community that has been part of your game for over 20 years!

Note to mods (click to expand)

If you feel like there is something wrong with this thread, please inform me on how to fix it rather than deletion. The guidelines states that bumping is disallowed, and petition posts are frowned upon, but I hope you can appreciate the challenge when both Classic and SoD taught that RP-PVP has to be repeatedly requested despite decades of proven popularity. Thus the focus of the thread is to share stories and its importance through legitimate means, not to engage in improper behaviour :heart:


Notabene regarding the quote (click to expand)

The quote is from the streamer Shobek’s VOD [edit: date/time removed for dev’s privacy]. A developer was casually (i.e. not in an official manner) answering questions to Shobek and his chat, and the quote is in response when talking about both a regular RP-PVP ruleset, as well as a unique 1-layer RP-PVP server (not the focus of this thread).


Videos discussing and explaining the topic

  • A Plea for RP-PvP Forever by Frugo

  • The One Thing WoW Forever DESPERATELY Needs by Bogs Adventures

  • WoW Forever is Missing RP-PvP by Raff

  • RP-PvP Servers in World of Warcraft by nerdSlayer Studios
    (a more historical overview made as a petition before RP-PVP was announced for Classic WoW).

Frequently asked questions

What is RP-PVP? (click to expand)

RP-PVP is a ruleset that has the server mechanics of a PVP server, while advertising roleplay as a focus. For us who enjoy it, it is the truly immersive way to enjoy the game, as the always-on player combat in contested zones is a requirement for maintaining the WAR in World of WARcraft.


How does it differ from RP? Does this not split the RP community? (click to expand)

RP-PVE, known as RP, has the mechanics of a PVE server. It means that player combat is disabled in contested zones unless manually enabled. Players of this ruleset seek a more relaxed experience that, like PVE, that does not come with unforeseen and unwanted player combat.

That is their prerogative and we wish them well, but the naming scheme (a leftover relic from RP-PVE being added a couple months earlier than RP-PVP in 2005) often make outsiders think we are the same community, or that one is the subset of the other. Neither of this is the case, and as shown in the next section, RP-PVP is very numerous and able to hold its own ruleset without issue.

We are two distinct communities, looking for two distinct experiences, and hoping to play in two distinct rulesets.


Are there enough players to warrant a ruleset? (click to expand)

Unambiguously yes.

For starters, RP-PVP was shown to be far more popular than RP in all of Classic and Season of Discovery. This is not an argument for RP not getting a ruleset, but an explanation as for why RP-PVP needs one.

We don’t have the exact numbers, but these are pulled from the IronForge main and archive websites, which counts characters based on raidlogs uploaded to warcraftlogs separated by weeks (I can’t post links). Note that these numbers bias PVE (and RP) servers, as raiding is a PVE activity, while presumably more players on PVP and RP-PVP focus on PVP.

Season of Discovery:

Region & Realm Type Summed Peak Activity # of servers
EU PVP 203 661 3
US PVP 130 896 3
US RP-PVP 78 287 2
US PVE 49 216 2
EU PVE 42 205 1
EU RP-PVP 29 901 1
US RP 6 392 1
EU RP 3 290 1

The peak activity for SoD servers is summed because they launched, grew, and lost popularity at the same time, basically removing the chance of the same person being counted several times (a challenge when trying to compare server types in Classic/retail).

Classic Era:

Region & Realm Type Peak Activity Realm Name
US RP-PVP #1 28,738 Grobbulus
EU RP-PVP 7,003 Zandalar Tribe
US RP-PVE 2,436 Bloodsail Buccaneers
US RP-PVP #2 2,188 Deviate Delight
EU RP-PVE 1,744 Hydraxian Waterlords

In the end, only Blizzard has the actual numbers, but it should be clear that the RP-PVP community is not in danger on being too small to sustain itself, especially when RP-PVE is given a ruleset. Please give us the same consideration.


Can't you flag for pvp on the RP ruleset? Or add Warmode to RP? (click to expand)

Unambiguously no. Simple as, and for the exact same reason PVP and PVE are separate rulesets.
The players of RP-PVP and PVP voluntarily choose to partake in a ruleset where player combat is always on in contested zones, as this feature is a staple in the emergent gameplay and the ruleset’s economy. In RP-PVP’s case, it’s also inherent to the roleplaying.

When you play on an RP or PVE server, you are constantly incentivised to keep pvp off, as it acts a toggle to sabotage your own characters progression by having to compete in the overworld for resources when others in your economy don’t. It also allows other players to set up ganks against you without the ability to strike first, so players who would have chosen RP-PVP will still tactically unflag/disable warmode.

The incentives that come with retail warmode would also mean having to replace the PVP ruleset with PVE + warmode, or else RP with warmode would be flooded by people wanting the xp and gold bonus.
Even with warmode uniquely on RP, many/most of us would still go PVP. RP-PVP players would not want to be subjected to the least immersive system available, which is why not adding a ruleset for us is what causes community splitting.

PVP players don’t want their ruleset removed, RP players wouldn’t want their ruleset overran, and RP-PVP players just want their community to be given a place like the others.

Please extend this consideration to us as well.


An alternative solution?

Proposing an RP-Mode (click to expand)

As explained above, warmode and flagging on a PVE ruleset fundamentally breaks RP-PVP (and PVP for that matter), and cannot offer the emergent gameplay, overall vibe, or server economy that the ruleset is supposed to provide. However, layering and sorting players inside the same ruleset by an rp-toggle rather than a pvp-toggle does not break things in the same way.

If Blizzard is set on moving towards realmless and having as few rulesets as possible, I propose that they instead look into creating an elaborate RP-Mode that layers based on its toggle, and then consolidate RP-PVP into PVP, and RP into PVE. It would require time to get the systems in place to avoid griefing, like f.ex. having a very long CD to toggle in, or that the toggle is made at character creation, and one can only toggle off the RP-mode.
Either way , this would require taking the time to make it, and the devs seems pretty rushed in time for release. So make the RP-PVP ruleset now, and consider consolidation in the future!

My intention here is not to advocate to take away the RP ruleset for those that are elated it exists at all, but to put forward that there are possible solutions that does not exclude and fracture RP-PVP players.
Greatest of all, to simply give RP-PVP its own ruleset.



With the talk of this being a return to a more community-driven WoW, please don’t arbitrarily shatter one of its communities.

With the talk of “the World being the main character”, please give our community a place where that will be truer than anywhere else.

Please add an RP-PVP ruleset with the release of WoW Forever!

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As a long time RP-PvP player - including both retail and classic - I couldn’t agree more. You cannot beat the RP-PvP community experience. It’s a major bummer that it’s not an option.

We had to fight for one (Grob) back in 2019 classic - so if we need to do it again we shall! We just need to be vocal about it!

437 Likes

If Forever becomes wildly popular maybe Blizzard will add one, but I wouldn’t expect it for at least a year if even that soon.

58 Likes

Funnily enough I heard the same back in 2019 classic and we were able to get it added before launch. So there’s hope if the people that play on those servers are vocal about it.

228 Likes

Then I hope I am wrong. Like really, really wrong. :blush:

79 Likes

I would love an RP-PVP option! I’m terrible at PVP but one of my core vanilla memories is playing on a PVP server and really feeling the faction divide. These days, I love the immersive atmosphere of RP servers. To unite the two would be my perfect Forever experience.

196 Likes

RP-PVP is my favorite way to play was well.
One of the things I actually did enjoy about Midnight was Eversong world PvP on a roleplay realm. The threat in the open world added another level of immersion to RP

I am honestly split on how to play Forever since I have to make a choice between these two apparently

145 Likes

Signed. All my best memories were on Rp-PvP in both NA and EU

Having good pvp and people that don’t go “You what?!?” when you try to do walk up RP is so good.

Also there will be less cheesy immersion breaking names like Ipwnyou Wtflol

124 Likes

I started on Thorium Brotherhood when it was first launched. It was a rp-pve server, but we had a ton of world pvp going on. There were a couple hundred players who did battlegrounds non stop while leveling and then we took it to the realm forums to roleplay post and that built up a fun community.

51 Likes

RP-PVP needs to be an option. Signed and delivered, please don’t forget about us again

138 Likes

RP-PVP enjoyers need to keep posting and advocating in this thread. BACK TO THE TOP!

113 Likes

YES! This is how it was added for Classic, and this time blizzard is explicitly saying they want feedback + doing a beta.

IF YOU WANT RP-PVP, MAKE IT KNOWN TO BLIZZARD

111 Likes

apparently there is already an RP option, but is this RP server PVE? it would be ridiculous if they added RP-PVE but neglected to have an RP-PVP option :expressionless_face:

67 Likes

RP-PVP enjoyers need to keep posting and advocating in this thread. BACK TO THE TOP!

You can quote me on that :wink:

75 Likes

I don’t think there are really ways to mix and match the playstyles offered.
I think the idea generally is that they are splitting these up into types of players

Normal is for casuals and PvE sweats
PvP is basically mainly for PvP sweats (force flagged world PvP)
RP is for RPers (enforcing name standards mostly)
and eventually Hardcore which is self explanatory

Along with the gameplay changes, these playstyles tend to come with slight cultural differences in how players engage with the game as well, but that is a lot harder to define.
The solution for now would probably be to PvP flag yourself in an RP realm, but it’s unironically a bit immersion breaking when it works that way, but it is at least still an option that you can opt into at least and maybe get a PvP focused RP guild together

14 Likes

i get that but if you choose RP is the game gonna be PVE or PVP? :expressionless_face:

9 Likes

Almost certainly PVE (that has always been the case before, hence RP-PVP being a term).

While I would prefer RP-PVP as it’s own thing, the server showcase earlier makes some lesser alternatives possibles. With how they mentioned you select a language in the menu and get put in the same layers as people that share your language (and also the same players repeadedly over time?), the RP server could come with a warmode-esque toggle that puts RP players with warmode (pvp) enabled in the same layers.

The huge downside to this is how economy would be dictated by the pve players on the server that don’t have to contest for stuff in the overworld.

Which is why we need RP-PVP :melting_face:


Edit: After thinking more about it and reading about people’s experience with warmode in retail, I no longer think what I wrote in the above struck text. It’s elaborated on in the updated OP, as well as a possible RP-mode alternative.

37 Likes

This happened in SoD at the start, as well. We have to fight for a RP-PvP server and yet Grobbulus was one of the most successful and balanced servers throughout it’s history until Cataclysm began. The reason many RPer’s left Grobb at that time was because the “classic” experience ended with the changing of the physical world. Many of us declared early on that at Cata we would leave. But prior to that Grobbulus had an amazing RP-PvP community, hosted amazing collaborative events across faction, and is on the reasons why so many people wanted to go to the RP-PvP server when SoD started; they wanted to experience what this style of play brought to the world we live in.

Please reconsider and add one layer for RP-PvP for those people that never wanted to leave Classic 2 years ago and have been searching for a Home ever since

~Okwaho of Grobbulus/WrA / Lohkawas of Emerald Dream

193 Likes

RP realms are always just PvE. (so people rping dont just get ganked/camped/trolled)

Hence why they used to have RP-PvP back in the day.

So you get the cool RP community, but also the sense of danger when you are out and about. And people on the opposite faction will roleplay rather than attack on site… Like when a Night Elf druid meets a Tauren druid and they just hang out, because in the lore they are “on the same side.”

There’s just a great vibe on the RP-PvP realms, rather than gankfest for rank.

There are guilds that arrange RP fights as well. (in discored/forums)

Picture two opposing faction guilds that have an old beef, using “RP walk” to slowly approach each other in the middle of a valley. Rather than a free-for-all… It starts with just two players accepting the challenge. (Yeah then it descends into a massive free for all lol)

Just hits different. Don’t get that on PvP realms.

74 Likes

You can technically still do this in any RP-PvE realm if everyone toggles on the PvP flag (which I am assuming is unchanged), but the random PvP encounters wouldn’t be a thing for RP players, which is definitely unfortunate.

16 Likes