Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Mythic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
very difficult to see soaks and stuff with all of the malignant tumor nameplates on mythic vashnik
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We’ll be briefly kicking players out of the raid in a few minutes, please zone back in if you intend to test the Entombed Sentinels encounter.
What a waste of time today, too many spell damage not aligned with dungeon journal and giga overtuned, showing no respect to testers’ time and effort.
Difficult to see the green tornados traveling around the room when they’re going over the green puddles on the floor on mythic Sszorak.
I think Twin Fangs mythic would benefit from maybe one of the following:
reducing the number of kick adds by 1 for each side
increasing the cast time
reduce the damage for missing an interrupt
melee pets didnt seem to be able to hit the boss (melee demonic tyrant)
guild group warlock
Coiled Altar mythic: my group had 19 because someone had to leave so I’m not sure if it contributed or not, but I was picked twice for the second guillotine when I had the debuff from soaking the first one so I got deleted both times.
The test experience is much smoother today. Mythic mechanics all make sense; the number of mythic things spawned can be easily tuned so I see no big issue there.