Hello,
Please share any feedback you have about your experience in The Venomous Abyss (Heroic) in this thread.
Noting the nature of your group (pre-made vs. guild), the size of your raid, and the class/spec you played can also provide great context for your feedback.
Thank you for spending your time to test on the PTR - we really appreciate it!
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Gravebound Advance on Raised Amani says its a magic effect dispellable, but in game it is not.
Due to a spawning issue we’ll be testing The Coiled Altar until 2pm Pacific Time. We will resume testing on The Twin Fangs at that time.
Guild group, on voice comms. AOTC raiders. Our team only had time for the first two bosses.
Sszorak mechanics were fun to figure out but we didn’t have time to position for the Howling Maelstrom that hits the group because we didn’t have an encounter timeline so we never made it past that mechanic.
Vashnik, we really liked the encounter and it felt well-tuned. My only feedback on that is that the Siphoning Infection mechanic was hard to see, especially if you had it.
One of The Lost Explorers ability vfx needs immediate improvement before Mythic Raid test this week, otherwise it’ll be quite frustrating:
Spell “Throw Junk” and “Might Thud” share similar color and ground effect, making Throw Junk indiscernible during Might Thud soak.
I understand the design goal is to show skill expression to dodge swirls during group soak, but it’s only a proper challenge when swirls are discernable, otherwise it will be miserable for raid leader to yell “dodge dodge” and for players to complain “WTF I didn’t see there’s a swirl under us during group soak”.
Please show your respect to feedback, fix it now rather than after valuable Mythic Raid test time.