Tank Adjustments Incoming – May 12

We’re deploying some tuning for tanks with scheduled weekly maintenance, as we feel that tanking has fallen behind our intentions for keeping up with the incoming damage in Mythic+. We’re focusing on two goals.

  1. Increase passive mitigation to broadly reduce damage for tank specs that underperform in higher keys.
  2. Increase uptime and effectiveness on some cooldowns. This should help underperforming specs to better cover periods of heavy damage.

We’re hopeful that these changes will help bridge the gap between tank specs, and we will continue to monitor and tune as necessary.

Classes

  • Death Knight
    • Blood
    • Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
      • Dancing Rune Weapon grants 25% Parry (was 20%).
      • Blood Fortification grants 40% Stamina (was 35%).
      • Improved Death Strike healing increased to 15% (was 5%).
      • Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
      • Dance of Midnight chance to proc increased to 12.5% (was 10%).
  • Demon Hunter
    • Vengeance
    • Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
      • Demonic Wards now reduces all damage taken by 12% (was 8%).
      • Thick Skin now grants 55% increased Stamina (was 50%).
      • Effectiveness of Mastery: Fel Blood increased by 20%.
      • Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).
  • Paladin
    • Protection
    • Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
      • Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
      • Sanctified Plates increases stamina by 7/15% (was 5/10%).
      • Ardent Defender duration increased to 12 seconds (was 8 seconds).
      • Ardent Defender now reduces damage taken by 30% (was 20%).
      • Sentinel duration increased to 20 seconds (was 16 seconds).
  • Warrior
    • Protection
    • Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
      • Fight Through Flames reduces magic damage taken by 6% (was 4%).
      • Phalanx reduces damage enemies deal to you by 8% (was 5%).
      • Ignore Pain effectiveness increased by 8%.
37 Likes

I feel like this may have taken a bit too long to finally implement… but hopefully this helps our tanks.

30 Likes

Nothing for Mage? Really man?

10 Likes

Oh, didn’t know Mage has a tank spec.

79 Likes

Prot Pallys rejoice!

14 Likes

Oh my god pinch me…

THEY BUFFED INSTEAD OF NERFED?!

16 Likes

Dang, couldn’t even read the title lol.

22 Likes

What I expect from the average forum goer actually.

15 Likes

Thank you

(but please aim to get these types of adjustments out earlier next season)

11 Likes

Rejoice HARDER!

5 Likes

Thanks Kaivax!

Tanks needed these adjustments and this is a good start.

:+1:

:surfing_man: :surfing_woman:

6 Likes

It feels bad to rely on random Metamorphosis proc for VDH, and on random big defensive proc for other tanks like BDK. It’s as bad as 11.1-Undermine Tank tier sets to put random big defensive proc in Apex talent system. Obviously lessons are not learnt.

6 Likes

A step in the right direction but those are mostly just tiny passive numbers, they don’t make up for making DRW cooldown much longer than what it was and what it should be, it won’t stop BDKs from getting randomly globaled sometimes by the same packs Brewmasters can handle correctly.

But I get it, there’s no time to make crazy buffs cuz you’re reworking the entire spec, right? Right?

Yeah you are.

7 Likes

You’re making us look bad in front of the tanks!

25 Likes

36 Likes

Just delete this post now. Whaddabout me is tiresome and immature.

Unless as Sendryn says and this is subtle sarcasm.

9 Likes

Its a good start for other tanks. Still sad though, playing Elune’s Chosen all of TWW, it was nice to finally be able to play Druid of the Claw for once… shame its back to EC. I look forward to these VDH buffs though.

1 Like

Wonderful.

Would’ve liked some damage but this is nice. :dracthyr_love_animated: Also kind of curious as to why only thane was buffed when it was already the more popular and seemingly more powerful hero tree.

5 Likes

“Tank adjustment”

NOTHING FOR MAGES REALLY

2 Likes

Nice to see some well deserved tank tuning, even if it’s a little late into the season.

I don’t think floor tanks count for their intended tank tuning.

10 Likes