Raid Tuning Incoming – May 5

With scheduled weekly maintenance in each region, we’ll make the following adjustments.

Raids

  • The Voidspire
    • Crown of the Cosmos
      • Alleria health reduced by 5% in Mythic difficulty.
      • Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
      • Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
      • Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
      • Rift Simulacrum health reduced by 10% in Mythic difficulty.
      • Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
      • Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
      • Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
      • Voidstalker Sting targets 10% fewer players in Stage Three.
      • Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.
  • March on Quel’Danas
    • Belo’ren, Child of Al’ar
      • Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
      • Reduced the knockback on Light and Void Edict on all difficulties.
    • Midnight Falls
      • Midnight Crystal health reduced by 5% on Mythic difficulty.
      • Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
      • Midnight Crystal health reduced by up to 20% in smaller group sizes.
      • Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
      • Eclipsed damage reduced by up to 20% in smaller group sizes.
      • Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 seconds).
      • Overkill Current damage reduced by 20%.

No L’ura nerfs? That boss prints P1 wipes en masse still.

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The issue of Beloren is one of design, requiring so many immunities for a fight does not make sense, at all. thats what needs fixing as a priority.

Today, we’ve added these additional adjustments to the list that will go live with maintenance:

  • March on Quel’Danas
    • Midnight Falls
      • Midnight Crystal health reduced by 5% on Mythic difficulty.
      • Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
      • Midnight Crystal health reduced by up to 20% in smaller group sizes.
      • Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
      • Eclipsed damage reduced by up to 20% in smaller group sizes.
      • Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
      • Overkill Current damage reduced by 20%.
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thats IT??

the game is saved!
:cherries:

Cool now stop designing content around DK grips

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Hilarious that you bothered making patch notes for these nothing changes.