Several Raid, Dungeon, and Trinket Adjustments Incoming – March 31

Greetings champions!

We’ve made the following adjustments that will be applied with this week’s weekly restarts.


Raid

  • The Voidspire
    • Lightblinded Vanguard
      • Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).
      • Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.
      • Sacred Toll damage reduced by 15% on Mythic difficulty.

Dungeons

  • Algeth’ar Academy
    • Corrupted Manafiend
      • Mana Void now targets 1 player (was 2).
      • Fixed an issue where players could get targeted by multiple stacks of Mana Void.
    • Echo of Doragosa
      • Arcane Rift duration reduced to 90 seconds (was 2 minutes).
      • There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.
  • Maisara Caverns
    • Tormented Shade
      • Spirit Rend damage over time effect reduced by 20%.
    • Vordaza
      • Lingering Dread initial damage increased by 25% and the damage over time effect removed.

Trinkets

  • Light of the Cosmic Crescendo healing increased by 35%.
  • Shadow of the Empyrean Requiem damage increased by 20%.
  • Whisper of the Duskwraith healing increased by 35%.
  • Echo of L’ura healing increased by 35%.
  • Radiant Sunstone initial healing increased by 35%.
  • Crucible of Erratic Energies Leech reduced by 50%.
7 Likes

proud of u

1 Like

Please make everyone do 300% more damage in PvP

2 Likes

Pathetic trombone noise…

4 Likes

Why? It’s a mediocre trinket tied to a 6 week questline and it caps out at champion track.

2 Likes

Vanguards is funny because everyone expected to steamroll the raid since Liquid did it, and Vanguards is a huge reality check at how big an advantage comp stacking is.

1 Like

Any word on fixing JCing?

1 Like

Ok lol lukje e

It’s an insanely high performing trinket and I’m shocked that they nerfed the Leech and not it’s ~80% uptime with the high secondary stat. I think it’s probably still the best, most achievable trinket for many classes until you can replace it with Mythic trinkets.

1 Like

Buff leveling by 50%

2 Likes

Stop making the fights easier, M+ is a joke compared to what it used to be, and raid is easy as hell.

Trinket changes look justified. Hopefully we’ll see more. Make Chalice not lose stacks while out of combat maybe.

No you are wrong, everyone expect to roll over it in 6 weeks when we’re ill capped, no one expected to roll over it with current gear.

M+ scales infinitely. If you find a +12 easy, then you can do +20, +22, and beyond.

1 Like

Most people who complain about M+ difficulty (one way or the other) only do it for loot, so anything beyond +10 is not part of the conversation.

Should buff more trinkets, there’s a pretty large discrepancy in effectiveness between a lot of them and most specs have very few trinkets that are “viable” alternatives.

I’d wager the vast majority of players that engage with M+ just want to work up to getting a handful of +10’s done each week, perhaps with friends/guildies, without it being a miserable experience. If they’re able to do that, then participation will remain high. We can call them entitled but that’s just the reality of the situation.

I do more than my fair share of keys. I’m quite fine with them at their current difficulty. I always have the option to push higher if I get bored, which I won’t because if I’m not getting title, I’m fine doing the bare minimum since there is nothing worth caring about between vault and title and playing more toons is more fun than eeking out more IO on fewer.

Once upon a time I ran all 6 tanks through “10’s” to get their max item each week. When vault came out, I got at least 2 slots per vault and 3 on my main. That was also, in addition, to raiding on the main too when it was worth doing (and let’s be honest, content/difficulty wise it isn’t…the people make it worth doing).

What some people have is an inferiority complex masked in elitism. They derive their sense of self worth and importance on their “status” in the game and thus the less as many people have relative to them, the happier they are. THOSE are the ones who want mythic track items to be just hard enough that THEY can comfortably enough get them but want as many others as possible to NOT be able to get them so THEY get to feel superior and important…because when push comes to shove, and they really want to “challenge themselves”, they have literally infinite amount of levels to stive and push for…but that isn’t their actual goal. They want the shinies and they want as few other people to have them too so they are more powerful and important, in their own pathetic minds, by comparison.

1 Like

Please change the puzzle box to be instant cast.

It is such an incredibly boring trinket - did not know I literally had to sit there, not moving, not attacking, for a full 2 seconds anytime I want to use my trinket before I leveled it up to max with my crests.

Make it instant cast or just delete it from the game, it’s such a terrible idea making us do a cast time on a trinket.