Kaivax
(Kaivax)
March 23, 2026, 9:22pm
1
With scheduled weekly maintenance in each region, we will implement the following adjustments to dungeons.
Algeth’ar Academy
Reduced the effectiveness of Dragonflight Pledge Pins.
Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
Overgrown Ancient
Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
Echo of Doragosa
Updated Arcane Rift visual to match the size of the rift.
Energy Bomb now targets 2 players (was 1).
Vile Lasher
Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
Arcane Forager
Vicious Lunge cooldown reduced, and damage increased by 50%.
Algeth’ar Echoknight
Arcane images now move during Astral Whirlwind.
Maisara Caverns
Hulking Juggernaut
Addressed an issue where debuff from Rending Gore is not categorized as Bleed.
Nexus-Point Xenas
Enemies at the entrance no longer spawn below 90% health.
Duskfright Herald
Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
Smudge
Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
Healing to Nascent Dreadflail increased.
Nascent Dreadflail
Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).
Seat of the Triumvirate
Saprish
Void Bomb visual has been updated
Phase Dash impact radius increased to 8 yards (was 6 yards).
Windrunner Spire
Restless Heart
Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.
5 Likes
Yeah, I’m sure buffing dungeons to be harder, after all of the changes already made, will encourage people to participate more in this content.
Keep up the good work guys you’re doing great.
46 Likes
World of warcraft
Midnight
Fixed a bug that too many players still playing this game
51 Likes
Can’t wait for someone to find out these buffs scale horrible and now make stuff super lethal
2 Likes
We need an “I don’t like this” button
28 Likes
Cutting cast times in half seems hasty.
13 Likes
Omg, you actually buffed dungeons.
It’s like seeing a unicorn under a double raindow, pretty sure I teared up.
Rare Blizzard W.
5 Likes
Dungeons becoming harder? I’m down for that.
2 Likes
Next up, they will double the amount of trash mobs in each dungeon.
Because they just aren’t quite tedious enough.
10 Likes
(clicking imaginary “Dislike” button)
8 Likes
Yeah because healers screaming (and quitting) because everyone’s constantly taking damage from mysterious sources you can’t react to in addition to the damage sources we have a small chance to avoid… players being globaled to death from full health instantly, players always being hit with silences, stun cheese, or fears right when we use a 2 or 3 minute cooldown so it’s wasted wasn’t enough.
Let’s make the dungeons even more hateful.
The “bug” you’re fixing is ppl actually engaging with the content who aren’t top tier sweaties.
17 Likes
Seems kind of lame and pointless. It was fine in Dragonflight.
10 Likes
Scaling has changed drastically since then.
1 Like
bros reduce the amount of mobs first lmao. i like the dungeons but we dont need 50 million pats at every corner.
8 Likes
this is the only change that seems out of place. why?
edit: i get it. i think they’re trying to make the “pull everything into the final room and LOS in the doorway” strat harder to pull off.
2 Likes
They could do that more easily by getting rid of the stupid timer that incentivizes everyone to rush all the time. Reward GOOD play, not FAST play.
6 Likes
then it wouldnt be m+ anymore its would just be another raid.
1 Like
They do reward good play. That means actually doing damage to enemies.
1 Like
No, because every raid fight has had a timer since, like, Naxxaramas.
no. two main objections to that statement:
the timer is part of the challenge.
good play and fast play are not mutually exclusive.
4 Likes