PvP Tuning Incoming - February 3

With scheduled weekly maintenance in each region, we’re doing some PvP tuning which will focus primarily on the Devourer Demon Hunter.

Player versus Player

Demon Hunter

  • Developers’ notes: We’re applying several changes that were made to Devourer in the Beta, to reduce burst during pre-patch. These come along with an overall damage reduction to the specialization.
    • Fel-Scarred: Focused Hatred now increases Demonsurge damage by 10% (was 50%) when damaging a single target, reducing by 2% (was 10%) per additional target in PvP combat.
    • Fel-Scarred: Demonsurge damage reduced by 20% in PvP combat.
  • Devourer
    • All damage reduced by 8% in PvP combat.
    • Consume damage increased by 100% in PvP combat. Does not affect Devour.
    • Devour damage increased by 30% in PvP combat.
    • Voidblade damage increased by 15% in PvP combat. Does not affect Pierce the Veil.
    • Void Ray damage increased by 30% in PvP combat.
    • Hungering Slash damage increased by 15% in PvP combat. Does not affect Reaper’s Toll.
    • Impending Apocalypse now increases the damage of your next Collapsing Star by 15% in PvP combat (was 30%).
    • Focused Ray now increases the damage of Void Ray by 15% in PvP combat (was 50%).
    • Inevitable End now reduces the cast time of Collapsing Star by 25% instead of increasing its damage done. Please note that the tooltip will not reflect this change during pre-patch.
    • Predator’s Wake damage reduced by 15% in PvP combat. This is the empowered The Hunt from Demonic Intensity.
    • Devourer’s Bite now increases the damage your target takes by 5% per application (was 12%).
    • Surrender to the Void now increases damage dealt while in Void Metamorphosis by 10% (was 20%).

Hunter

  • Pack Leader: Boar Charge damage is now reduced by 50% in PvP combat.
3 Likes

Now can we fix the rest of the game that requires urgent attention

12 Likes

Speaking of PvP, can anyone tell me if the new Training mode is worth doing just to get the Trading Post ‘get 7500 honor’ out of the way?

1 Like

It’s not bad. It’s not really PvP but whatever. It’s quick and gets quick achievements :woman_shrugging:t4:

1 Like

nerf harder racoon daddy

3 Likes

I swear to all that is holy if cheevos like “Me and Cappin Makin it Happen” are doable in that mode I will freak out.

Yeah they are achievable for some stupid reason lol. Idk why, but whatever. :woman_shrugging:t4: All these years of me farming them, only for Blizz to make it npcville lol

2 Likes

Weird to balance after season but alright.

1 Like

Is changing a tooltip too hard to squeeze into a 4 hour maintenance window?

2 Likes

…I spent so much rage and greenage on just getting that one cheevo. And I coulda waited. GG.

1 Like

NO because the bots and NOT scaled correctly.. They 1 shot you have way more health than they are supposed to.. etc etc ..

more tuning in prepatch than we got in season 3 :wilted_flower:

3 Likes

Why are you fixing this? This’ll take away from dev resources. We’re gonna lose a raid tier because of this! This shouldn’t be something you focus on.

/s

2 Likes

It says player versus player in big text

6 Likes

oopsie doopsie

i swear at first glance some of the text didn’t say “in pvp combat” like im used to so that’s on me im blind lol

Thanks Kaivax.

:+1:

:surfing_man: :surfing_woman:

This was already adjusted. The ret pally no longer one shots.

2 Likes

Can we not nerf pathfinder, moonlight chakram already does more damage. But being tied to takedown it feels clunky…

omg !!! you guys do care :)))))))))) ty kai

Game just needs a full split of PVE vs PVP, so that the tail of PVP “balance” doesn’t wag the dog that is the rest of the game.

1 Like