Level Up Your Talents in Midnight

Level Up Your Talents in Midnight

With the release of Midnight, a new adventure path opens up, raising the level cap to ninety. Along with these additional levels, we’re expanding talent trees with exciting new abilities and introducing what we call Apex talents.

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Nice! I do enjoy leveling at the beginning of an expansion. Everyone is running around together and doing quest. A lot of fun!

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crossing my fingers for something thematic and actually interesting for bears… and monks… :crossed_fingers:

Sounds interesting, though I do feel like having 4 new spec points where all 4 are guaranteed going straight into the bottom is silly.

What is the design choice reasoning here? My initial thought was “nice we might see more builds now” but as I kept reading I think “this is really only one, essentially mandatory ‘choice’”.

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PLEASE do not go live with the Dark Hounds for hunter. The Dark Ranger DOES NOT NEED undead hounds. Stop making us use pets we didn’t tame and don’t want! It’s bad enough we have to use Rexxar’s pets, or Eagles . The fun of hunter is using pets WE tamed!

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Hero talents are a flop. Disappointed we get more of em.

I feel no different playing as one “hero” or another

Apex sounds much better if it enhances my spec

Yay more forced paths and illusion of choice.

It’s not a choice if you HAVE to take every one / there’s only one build.

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So, one blue post today talks about how talents are too complicated and need to be simplified so everyone can play better, and there’s this blue post that’s like “I HOPE YOU LIKE TALENTS, 'CAUSE, WHOOWEE, ARE YOU GETTING A LOT OF NEW TALENTS!”

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We’re introducing an additional three talent points to the base class tree to be spent within the first two nodes. This means that the point requirement to unlock the final node will be increasing from twenty to twenty-three, but this will not come into effect until the Midnight expansion release and will not change during the pre-expansion content update.

We don’t need more talent points. We need fewer non-choice “choices” and useless +5% talents and talents that should just be baseline spells abilities.

With the speed of leveling these days, there should need to be a new talent every single flingin’ flangin’ level.

Don’t take my Swarm away I beg of you!!! :cry: :sob: :sob:

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That’s because you play Paladin. It’s okay to admit you failed at Warrior.

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The cycle of debloating taking away fan favorite spells and slowly adding everything back (if you’re lucky) has got to be exhausting.

This on top of squishes has just really hurt the game overall.

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Speak for yourself, buddy. I have two warrior fantasies in Warcraft that I enjoy more than any other: The Blademaster and the Mountain King. I have enjoyed being both.

I also loved Frostfire. In fact, I haven’t run across a hero talent tree that I haven’t liked.

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Shouldn’t the apex talents be related to things that are given to us baseline? Otherwise we’re being directed to take particular talents, which undermines the notion of choice. Like the arcane one requiring touch of the magi. If it’s that fundamental to a spec that it can be the basis for an apex talent then it isn’t really optional.

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But you have to take all of them eventually. There’s only 2 or 3 actual choices in the whole “tree”.
It’s just clicking a box for something that should have been a baseline ability.

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While you’re spot on pinpointing the need for major pruning and general overhaul of the outdated skill and talent system I am genuinely aghast at how you’re choosing to approach the issue. Situational cooldowns that provide utility or defensives were never the problem and taking the axe to them will not alleviate the redundancies and unnecessary complexity that were plaguing rotations.

I will use the Mage talent Shifting Power as an example to illustrate this point. While it is ostensibly an AoE cooldown the main value of the skill came from its CDR component. This led to an awkward situation where the skill had to essentially always be used on cooldown even if it wasn’t convenient to do so. It was a cooldown whose sole purpose was to reduce other cooldowns and in that sense it was utterly redundant and prime example of rotational bloat. However, instead of outright removing it you should have redesigned it as a powerful AoE cooldown and removed the awkward CDR component. By scrapping it you’re wasting all the resources that went into creating the ability which even got a beautiful new visual update not that long ago.

Personally, I think this is entirely the wrong way to go about solving the skill bloat issues. Don’t remove skill and instead make them optional by redesigning them where it makes sense to do so.

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Why is that dracthyr getting ready to slap that voidwalker?

“Unlike Hero Talents which were focused on previously unexplored themes for classes”

Hero talents are still unexplored. They may reference things we know about in a meta sense but what the hell does it mean for my human paladin who is a devotee to the Light to be a herald of the sun, or my orc to be a mountain thane, or my void elf to be a dark ranger when that has always been associated with the undead, what does my undead mage know about using Sunfury when that is very blood elf coded.

We barely did any type of “exploring” into the Hero Talents, which on paper were supposed to be the peak of our classes/spec, and now we’re adding Apex Talents to do what, reach even peakier heights before we get another raise in the level cap to explore the even peakiest heights when that comes out.

leave addons alone

I hope apex talents inject much more “class fantasy” than hero talents did. For too many specs it was very much a “set it and forget it” type of deal. :upside_down_face:

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