Mogu'shan Vaults Raid Testing Known Issues

Following the first weekend of raid testing in Mogu’shan Vaults, we’ve developed a list of known issues that we’re tracking.

GENERAL

  • The transparency and shader effects Inactive Visual used on many creatures (before Spirit Kings) makes them too difficult to see.
  • There is a client hang on encounter starts in the raid.
  • Cooldowns are not resetting properly on encounter ends.

STONE GUARDIANS

  • Stone Guardian’s Amethyst Pools visual is too large.
  • Stone Guardians - The Energized Tiles visual effect has a strobe like effect.

FENG

  • Too many Arcane Resonance buffs can transpire.
  • The Fists phase can become stuck.
  • Feng may not go to the correct weapon.

SPIRIT KINGS

  • Spirit Kings (Qiang’s) Annihilate follows the tank instead of being at a fixed location.
  • Spirit Kings (Subetai’s) Rain of Arrows always targets the tank.
  • Spirit Kings are casting their abilities immediately when they die.
  • Meng the Demented’s model does not match his character’s actual facing while fleeing from Cowardice.
  • The Spirit Kings are not visible when they become a ghost during the encounter.

ELEGON

  • Elegon’s Destabilizing Energies is a buff instead of a debuff.
  • Pushing Elegon to 50% during the pillars phase triggers draw power to start simultaneously.
  • The floor will not respawn when the boss resets from Phase 3.
  • Elegon’s Draw Power does not end when the players fail to kill an energy charge.
  • Elegon’s Touch of the Titans is not properly applying to the player for a delayed period of time after phasing.

WILL OF THE EMPEROR

  • Will of the Emperor does not trigger the encounter to end on wipe.
  • Will of the Emperor’s Devastating Combo visual does not always match the actual area of effect.
  • Will of the Emperor 25-player does not spawn enough adds.

Thanks to everyone who tested with us!

2 Likes

Any communication on the status of LFR?
We would appreciate some information on what’s in store for this game mode.

3 Likes

Well, you had LFR in Beta, so you can assume you will have it on live. Not sure if they need to communicate that if worked just fine on Beta.

to be fair, while we had LFR on the beta and it worked fine, we didn’t have the button on the interface so you had to use a slash command to pull it up, people didn’t even know it was a thing until others talked about it in LFG chat, it was also originally showing up on the interface but was then removed in a later build so it’s reasonable to want confirmation

Yea… that worries me a bit. Why the removal of the button in the interface? I know I seen it there in other peoples screenshots early on. I too would like clarity on if they intend to ignore it for mop too. I don’t have beta so I wasn’t even aware the ui element was removed.

Thats the thing,
LFR button was deliberately removed from the UI.
And, if you didn’t notice, personal loot in it was cooked. Casters getting agi daggers, warriors getting int off-hands.
Also, it had no lockout - queue as many times as you want to loot agi daggers on casters and int rings on warriors
No idea if any of this is the original MoP LFR behavior or not.
Hardly working as intended I’d say.
P.S. you can pull up the LFR queue window on Cata live as well, however there it says that DS LFR isn’t available yet. If they didn’t disable the LFR on the beta, doesn’t mean accessing and running it was intended.
You can still queue and run it now, after the normal/heroic test1 has concluded and you can’t enter the raid on said difficulties.