Dungeon Updates - April 18

Today we’ve made updates to address Candle King’s healing absorb, along with some other helpful adjustments and quality-of-life changes. With hotfixes that are now live on all realms:

Dungeons

Darkflame Cleft

  • Candle King’s Throw Darkflame’s health absorb reduced by 20%.

Cinderbrew Meadery

  • Hobgoblins no longer spawn Brewdrop on death.
  • Yes Man health reduced by 10%.

Operation: Mechagon - Workshop

  • Rim visual added to Plasma Orb in King Mechagon’s encounter.
  • Line visual added to Mega-Zap from Aerial Unit R-21/X in King Mechagon’s encounter.
  • K.U.-J.0. health reduced by 10%.
  • Addressed an issue where K.U.-J.0. can be hit during Venting Flame in certain angle.

Priory of the Sacred Flame

  • Ardent Paladin health reduced by 6%.
  • Feverant Sharpshoote’s Pot Shot cooldown increased by 100%.
  • War Lynx’s health reduced by 20 and Pounce’s impact damage reduced by 20%.
  • Prioress Murrpray’s health reduced by 12.5%.
12 Likes

this serves no purpose and makes the game less fun. please revert.

9 Likes

What?
This was a bug?
I mean this was THE WAY, during both BFA S4 and SL S4.
It is so weird to classify this as an issue now all of the sudden.

Btw the boss is a dumpster fire design in general. It does feel terrible that you just have to passively afk behind the box so often.

18 Likes

there is no hobgoblins in BREW, only hopgoblins

9 Likes

Awesome I am a big fan of these changes that help me see what’s happening

Can you please do the same for theater of pain direhorn adds that run in a line on boss 5 and MOTHERLODE boss 4 the boomba shots (longer telegraphing)

8 Likes

100% glad it’s gone.

Don’t have to learn some obscure tech to play the game.

lmao.

4 Likes

But what about Concur Sir?

6 Likes

I think you missed a % here.

1 Like

https://i.imgur.com/6NeuscK.jpeg
(Don’t know why I can’t just paste this in normally)

1 Like

In a sense they are also affected by the 10% hp nerf as they are still Yes men, just with a damage buff. Also being immune to CC and heal to full. The name change is mainly cosmetic.

Cool can you address the ridiculous state of fury now? Can we not be last place in Raid AND in m+ please? This is unsub and go to another game territory,

A whole 20 less hp! This key is freelo boys!

Jokes aside, I’m surprised to see priory nerfs. This dungeon feels pretty good in terms of the timer. I was expecting a way bigger nerf for cinderbrew because that timer is exceptionally tight.

3 Likes

Yea this is a weird change. I remember in SL as a boomie I would position myself and still DPS lol.

It wouldn’t be the first time Blizzard has pulled this nonsense.  Way back during the Wrath of the Lich King expansion, the go-to strategy for Gluth in Naxxramas was to pull him such that he came to the waiting raid group in the piping above the dog’s room.  This was the case from WotLK launch all the way up to 3.2.0’s release, when an undocumented change was made to make Gluth stuck in evasion if people attempted to pull the boss beyond his room.  So people that had been doing it the only way they were aware of for about nine whole months – including yours truly – suddenly found themselves having to completely re-learn the encounter.

1 Like

The first pull of Rookery has an enemy that casts a frontal. His name is Quartermaster Koratite and the frontal is named bounding void.

Well this frontal is hard to see. It’s just purple cone but slightly see through and short frontal animation in a group of grey-purple enemies and our group with their animations going.

I just struggle to see it a lot of the time.

5 Likes

Are you upset that they took too long to fix those fights or are you upset that they fixed them at all?

2 Likes

Compensation nerf for K.U.-J.0. is way too low, should be at least 20% or more…

In Priory Sacred Toll needs 50% nerf.

Healing absorb on Candle King should just be removed completely. There’s already way too much damage going on…

In Cinderbrew everything needs at least 10% across the board nerf to HP and damage.

Very underwhelming fixes, you could do better next time Blizzard…

The hop goblin change saves some time and makes them less annoying.

Ok I’m glad I’m not the only one that struggled hard during king Mechagon fight

Woooo no longer have dps getting 1 shot by taking a step too far :dracthyr_love_animated:

5 Likes

Let me put it this way: If Blizzard had made that Gluth change a lot sooner, it would still suck but it’d be whatever, right?  But it doesn’t feel good and makes a player-base more resentful if something that’s long been the status quo is upended with no warning.  That’s a skill fail on Blizzard’s part and not the community’s.

Do I think the K.U.J.O. change rises to the degree of Gluth?  No.  I was simply giving a past example.

3 Likes