11.1.5 PTR Development Notes

Greetings! Here are the notes for this week’s PTR update:

HORRIFIC VISIONS REVISITED

  • Enemy Changes
    • Bosses and lieutenants have had their health increased when running with 1 or more masks.
    • Nemesis enemies have been tuned down slightly.
    • Some caster groups in Stormwind Mage Quarter have had casters removed or swapped for melee.
  • Follower Tuning
    • The orb will now heal constructs.
    • General construct damage increased for all roles.
    • Damage Dealer construct will now hit multiple targets for added area-of-effect damage.
    • Healer construct’s damage-over-time will max out at 5 targets.
  • Vengeance Mask
    • Bonus damage reduced to 15% (was 20%).
    • Now one debuff instead of multiple that would include the bonus from previous buffs.
  • Scorched Feet Madness
    • Cooldown increased from 9 seconds up to 19 seconds to happen less frequently.
  • Split Personality Madness
    • Removed two orbs to increase the opening to get out and add some smaller escape routes in a pinch.
  • Crests and Valorstones
    • Gilded Crest repeatable amounts increased slightly for 5, 6, 7, and 8 mask levels, 3, 4, 5, and 6 respectively.
    • Weekly bonus crests at all levels is 5.
    • Repeatable Valorstone values for 2+ masks slightly reduced.
  • Quality of Life
    • We now remember the Construct of Soridormi selected in your last run and automatically summon that one.
    • Also soon, mask selection will be remembered between runs. For groups it will use the Leaders last selection to start.
  • Various bug fixes. Also, we are disabling the 8.3 Horrific Vision food for Horrific Visions Revisited.