June 5, 2024
Art and Animations
- Fixed an issue causing Bow of the Ranger Captain to be held backwards.
- Fixed an issue where Vault of the Incarnate cosmetic fist weapons purchased with bullion were not hidden when sheathed.
- Fixed a bug with the appearance of Tropical Airy Sandals.
Classes
- Evoker
- Preservation
- All healing increased by 6%. Does not apply to PvP combat.
- Preservation
- Druid
- Restoration
- Moonfire now costs 0.3% mana (was 1.2%).
- Restoration
- Hunter
- Survival
- Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
- Survival Hunter 4-set damage bonus increased to 80% (was 50%).
- Survival
- Paladin
- Holy
- Word of Glory healing increased by 15%. Does not affect PvP combat.
- Light of Dawn healing increased by 20%.
- Holy
- Shaman
- Brimming with Life now increases maximum health by 10% (was 8%).
- Enhancement
- Chain Lighting damage increased by 10%.
- Flame Shock damage increased by 10%.
- Frost Shock damage increased by 10%.
- Fire Nova damage increased by 10%.
- Crash Lightning damage increased by 10%.
- Primordial Wave’s additional Lightning Bolts now deal 175% of normal damage (was 150%). Not applied to PvP combat.
- Warlock
- Fear now costs 4% of base mana (was 5%).
- Demonic Gateway now costs 10% of base mana (was 20%).
Dungeons and Raids
- Neltharus
- Addressed an issue where multiple players can interact with Burning Chains.
- Chargath
- Slag Eruption duration reduced to 3 seconds (was 4 seconds).
- Fetter duration increased to 15 seconds (was 12 seconds).
- Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
- Uldaman: Legacy of Tyr
- Bromach
- Quaking totem’s health reduced by 10%.
- Emberon
- Addressed an issue where Purging Flames’ visual does not line up with the beam area.
- Bromach
Player versus Player
- Items
- Seal of Diurna’s Chosen will deal 50% reduced damage in PvP combat.
- Demon Hunter
- Havoc
- All damage reduced by 4% in PvP combat.
- Demonic Wards now reduces magic damage taken by 5% in PvP combat (was 10%).
- Havoc
- Druid
- Balance
- Developers’ notes: We recently removed the PvP nerf for Frenzied Regeneration primarily to help Feral Druids, but Balance Druids got a windfall and became a little too powerful with this change. We’re pulling back on this buff specifically for Balance Druid only, so that their survivability is more in line with everyone else.
- Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance Druid in PvP combat.
- Balance of All Things will now give the correct amount of critical strike chance in PvP combat when 2 talent points are invested into it.
- Restoration
- Wrath damage increased by 50% in PvP combat.
- Starfire damage increased by 50% in PvP combat.
- Moonfire damage increased by 80% in PvP combat.
- Balance
- Hunter
- Marksmanship
- Sniper Shot’s (PvP Talent) range increase reduced to 30% (was 40%).
- Sniper Shot’s (PvP Talent) damage is no longer affected by Mastery: Sniper Training.
- Marksmanship
- Paladin
- Holy
- Flash of Light healing increased by 12% in PvP combat.
- Judgment damage increased by 30% in PvP combat.
- Hammer of Wrath damage increased by 50% in PvP combat.
- Holy Shock damage increased by 20% in PvP combat.
- Glimmer of Light damage decreased by 25% in PvP combat (was 30%).
- Holy
- Priest
- Mental Agility now reduces the mana cost of Mass Dispel, Purify, and Purify Disease by 25% in PvP combat (was 50%).
- Holy
- Holy Fire’s direct damage is now reduced by 20% in PvP combat.
- The cooldown of Chastise is now reduced by 1 second per talent point from Voice of Harmony in PvP combat (was 2 seconds).
- Rogue
- Subtlety
- Rupture damage is now increased by 15% in PvP combat.
- Backstab damage is now increased by 45% in PvP combat (was 30%).
- Gloomblade damage is now increased by 45% in PvP combat (was 30%).
- Subtlety
Quests
- Fixed an issue during “Handling It: Taut Tethercoil” where casting Tethercoil Rune on valid creatures was not awarding Taut Tethercoil.