Extremely boring as many people above have said. I think it’s quite disappointing, especially combined with the flavor text right above the talents. The flavor text sounds so awesome and yet the tree is full of complete passives.
Wildstalkers are druids who feel such an affinity for the remote wilds of the world that they live amongst them, mostly in cat form, hunting to perpetuate the cycle of life and death and destroy those who would despoil nature. They use their healing powers to restore life to barren spaces and the creatures who live there.
This is exactly what I’ve always imagined as being the best of playing druid, specifically feral, and this tree does none of that.
I think that not touching Adaptive Swarm in any way at all misses a huge opportunity on what this tree could be capable of, cautiously. As long as the tree does not generate new/free swarms, it could be extremely fun. New/free swarms however would quickly diminish the actual fun of playing Adaptive Swarm.
Feral basically doesn’t interact with the Symbiotic Bloom in any shape or form, for several reasons. For one, taking the abilities that proc it from the Class Tree is near impossible with the massive amount of required talent points for just your basic damage and “required” utility (if you’re not taking Innervate in raid you may as well not have a raid spot). This is also compounded by the fact that if you wanted to take, say, Wild Growth, and cast it for some blooms (to maybe proc), you spending 1.2 seconds to cast Wild Growth and then an additional GCD to return to cat and start doing your real rotation again. Just feels like something is missing here. What is the last sentence of the Wildstalker flavor text supposed to imply? Is the Wildstalker doing healing from cat form? Should we expect that from the Wildstalker hero tree? (Healing in cat form has left a sour taste in my mouth, with the recent change of “autounshift” marcos breaking, I will be honest.)
The vines are boring. Even if they are very cool visually on enemies I think the effect is boring and it has zero impact on gameplay beyond some free passive damage and an increase to Taste for Blood, which is also passive. Longer Rake is actually not that great for Feral gameplay as it interferes heavily with proccing Bloodtalons.
At the very least this tree isn’t encouraging a poor rotation/gameplay, it just changes nothing about what you were already doing. I also think, just looking at it, it looks quite weak for Resto druids in particular, when looking at how overloaded Grove Guardians is as a spell baseline on top of all of the things that Keeper of the Grove does to them.