WoW Hotfixes - January 8

Any update on replacing the missing gear for folks who used the Boosts? It’s still a problem.

May need to investigate possible crash loop near the Dawn of the Infinite dungeon area in southern Thaldraszus. Had to immediately hearth out and almost had to request character reposition to not crash out within 10-15 seconds of logging back in.

Survive the night still broken, no wood able to be gathered.

very pleased to report Frenzied Regen is once again scaling with versatility, innate resolve, and (bark active) Verdant heart. Rejoice.

Moderately conflicted to announce that while Blood Frenzy rage generation is now properly hasted, it is still unaffected by Circle of Life and Death.

Zero haste pull:

https://www.warcraftlogs.com/reports/7N2bqTGV1DmaYFBp#fight=last&source=17&type=resources&spell=101&view=events

as you can see, a 3s interval not getting affected by Circle of Life and Death.

30% haste pull:

https://www.warcraftlogs.com/reports/7N2bqTGV1DmaYFBp#fight=3&source=17&type=resources&spell=101&view=events

With 30% haste on, seeing a 2.3ish rage gain (though slight variance here) which matches a 3/1.3=2.3 interval from being hasted but is not including the extra 25% rate that should be happening from Circle of Life and Death which would yield around a 1.9s rage gain rate.

we’re almost there, ty for your hard work getting things fixed before raid opens!

3 Likes

Hello! Here are today’s hotfixes:

November 13, 2023

Classes

  • Demon Hunter
    • Fixed an issue that caused the Demon Hunter to briefly remain rooted when The Hunt’s cast was cancelled or interrupted.
  • Druid
    • Balance
      • Incarnation: Chosen of Elune will no longer transform you into an armored Moonkin if you are using a new barbershop customization. The armored Incarnation model will show if you are using classic Moonkin form.
  • Evoker
    • Preservation
      • Spiritbloom will now bounce to friendly targets that are meant to be healed during quests and encounters.
  • Hunter
    • Beast Mastery
      • Fixed an issue where Wild Instincts would not properly apply when multiple different hunters were using Call of the Wild.
  • Monk
    • Fixed an issue causing Monk’s Chi Torpedo to not trigger Mighty Roar**.**
  • Priest
    • Discipline
      • Fixed an issue where Schism could fail to apply to your target if they ran out of your range or line of sight as Mind Blast completed.
  • Rogue
    • Leeching Poison should no longer fall off when changing instances.
    • Fixed an issue with the interaction between Premeditation and Shadow Technique.
    • Assassination
      • Lethal Dose should no longer cause Crimson Tempest, Serrated Bone Spike, or Mutilated Flesh (from Doomblade) to benefit, but not contribute from its effect.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth no longer casts an erroneous Void Slash in Stage 3.

Items

  • Fixed an issue that could cause some gear, such as gear obtained in Fyrakk Assaults, Time Rifts, or Dreamsurges to lose the option to be further upgraded when converted to an Aberrus set item.

Player versus Player

  • Demon Hunter
    • Fixed an issue that prevented Darkness from having its effect increased to 50% in PvP combat, as intended.
  • Hunter
    • Rapid Reload (Marksmanship Blazing Dreamstalker 4-piece set bonus) effectiveness reduced by 40% in PvP situations.

Quests

  • Balloon drivers who are “Cataloging Thaldrazsus” are now less confused, and no longer send players on a very strange trip to Waking Shores.

User Interface

  • Fixed an issue where Dragonriding vigor bars would occasionally show incorrect vigor values on login.
1 Like

FINALLY!!!

Any Chance Fire Mages could get Pyroclasm’s old Spell Activation Overlay for Sun King’s Blessing?

Whoa, I can play rogue again

Where Shadow buffs? :cry:

1 Like

hello, you forgot to give us any access to these fine Bear armored incarnation forms! An understandable oversight and we thank you in advance for getting access back to them, alongside our armored incarnation boomkin brethren. cheers!


1 Like

Kinda forgot to add “Fixed an issue that caused Frenzied Regeneration to not benefit from Versatility and Innate Resolve” here…

(And yes, after testing, Frenzied Regen is once again working as it was at the end of season 2 again, huzzah!)

Blood Frenzy rage generation is now affected by Circle of Life and Death, as well as hasted. poggo we did all the things! Thanks for your hard work team!

https://www.warcraftlogs.com/reports/whdxLq3yMgz2tmR1#fight=1

LOL…

November 14, 2023

Classes

  • Death Knight
    • Unholy
      • Death Coil damage increased by 10%.
      • Scourge Strike/Clawing Shadows damage increased by 10%.
      • Ghoul damage increased by 8%.
      • Virulent Plague damage increased by 20%.
      • Apocalypse ghoul damage increased by 5%.
  • Demon Hunter
    • Havoc
      • Chaotic Disposition has been reworked to directly benefit the damage of affected abilities instead of duplicating portions of the damage they dealt. The amount of damage generated by the effect has not changed.
      • Chaotic Disposition: Your Chaos damage has a 7.77% chance to be increased by 17%, occurring up to 3/7 total times.
    • Vengeance
      • Sigil of Silence base duration reduced to 5 seconds (was 6 seconds). PvP duration has not changed.
      • Fel Flame Fortification reduction to magic damage taken reduced to 10% (was 12%).
      • Illuminated Sigils now increases Parry chance against affected targets by 15% (was 20%).
  • Druid
    • Guardian
      • Mangle now grants 12 Rage (was 10).
      • Cat Form energy regeneration increased by 50% (was 35%).
    • Balance
      • Cat Form energy regeneration increased by 50% (was 35%).
    • Restoration
      • Rip damage increased by 140%. Does not apply in PvP Combat.
      • Rake damage increased by 60%.
      • Shred damage increased by 140%.
      • Ferocious Bite damage increased by 200%. Does not apply in PvP Combat.
      • Cat Form energy regeneration increased by 50% (was 35%).
  • Evoker
    • Augmentation
    • Developers’ notes: The amount of utility that Augmentation Evoker brings on top of its high damage has proven to be too powerful despite recent changes. Therefore we are further reducing their damage contributions to the group in order to balance them against other specializations.
      • Ebon Might grants 6.5% of the Evoker’s primary stat (was 8%).
      • Close as Clutchmates increases the effectiveness of Ebon Might and Breath of Eons by 10% (was 20%).
      • The amount of Versatility granted by Shifting Sands has been reduced by 15%.
  • Hunter
    • Various pet abilities that deal damage such as Kill Command, Bite, and Flanking Strike will now properly reattribute damage to an Augmentation Evoker who has buffed the Hunter in the combat log.
    • Beast Mastery
      • Corrected an issue where the Bloody Frenzy talent was granting the effects of Beast Cleave for longer durations than intended and was not properly updating the personal nameplate Beast Cleave icon.
  • Paladin
    • Retribution
      • All ability damage increased by 3%.
  • Priest
    • Discipline
    • Developers’ notes: Discipline healing throughput (particularly in raids) is slightly higher than we would like, given their damage and utility contributions to the group. To balance them, we’re reducing some talents that are giving a lot of power for only 1 talent point. The goal is to improve talent balance while also bringing them in line with other healers.
      • Divine Aegis absorption reduced to 5% of healing done (was 10%).
      • Inescapable Torment damage reduced by approximately 19%.
  • Rogue
    • Assassination
      • Fixed an issue that caused Internal Bleeding to be incorrectly applied by Deathmark’s version of Rupture.
      • Fixed an issue that caused Internal Bleeding to not contribute to Sudden Demise.
      • Fixed an issue that caused Shrouded Suffocation to incorrectly generate combo points when a duplicated Garrote was applied with Deathmark’s effect.
  • Warlock
    • Destruction
      • Unstable Tear damage increased 5%.
      • Shadowy Tear damage increased 5%.
      • Chaos Tear damage increased 30%.
    • Demonology
      • Aberrus, the Shadowed Crucible 2-piece Set Bonus now reduces the cooldown of Grimoire: Felguard by 0.5 second (was 1 second).
      • Developers’ notes: We’re reducing the power of Demonology’s previous set bonus to bring it in line with other set bonuses from Aberrus.

Items

  • Renown items purchased from Moon Priestess Lasara should now be eligible for conversion at the Revival Catalyst.
  • Fixed a bug that prevented Emerald Dream pets from being caged.
  • Seedbloom now stacks.
  • Jewelcrafting
    • Fixed a bug that granted the Band of New Beginnings a higher stamina value than intended.

Player versus Player

  • Fixed a bug that prevented the first-win-of-the-day bonus from being properly awarded in Battleground Blitz.
  • Battlegrounds
    • The following items will be enabled for unrated battlegrounds and battleground brawls, excluding Battleground Blitz:
    • Engineering Bombs:
      • The chance for bomb malfunctions is now standardized to 5% for all players while in a battleground, regardless of other factors.
      • Grease Grenade
      • Primal Deconstruction Charge
      • Polarity Bomb
      • Gravitational Displacer
      • Sticky Warp Grenade
        • and their EZ-Thro counterparts.
    • War Mode Consumables:
      • Curious Primordial Fungus
      • Pest Fogger
      • Wild Dragon Fruit
      • Wild Truffle
        • Duration reduced to 12 seconds (was 20 seconds).
      • Energized Temporal Spores
      • Gritty Stone Potion
        • Speed penalty reduced to 15% (was 30%).
      • Warbanner of Ire
        • Now on the Battle Standard cooldown of 10 minutes.
        • Bonus primary stat reduced to 5% (was 10%).
      • Prismatic Snail Mucus
        • Critical strike chance bonus reduced to 30% (was 50%).
      • Soothing Emerald Tea
        • Now on the Healing Potion cooldown of 5 minutes.
        • Immediate health increased to 25% (was 20%). Health over time increased to 40% (was 15%).
      • Volatile Crimson Embers
        • Damage bonus increased to 30% (was 25%).
        • Damage taken over time reduced to 1% every 3 seconds (was 3% every 3 seconds).
        • Duration increased to 24 seconds (was 15 seconds).
    • Additionally, War Mode consumables have been adjusted to no longer be Unique and no longer have charges. These will be stackable items all the way up to 200, and their cost has been reduced from 100 Bloody Tokens down to 50 for a stack of 5. Seltherex now offers these items for 500 Honor for a stack of 5.
4 Likes

I might have to try out PvP now that I can use my stock of bombs there. :3

Regarding seedbloom stacking, does that mean that contributing to both sides of a sprouting seed only gave the rewards for the greater half before?

Wanna toss some buffs to ele shaman damage?

I cannot believe Beast Mastery hunter is not getting nerfed…look at the damn logs!

It’s a bug introduced by the changes to give Augvokers credit on damage meters.

Hello everyone! Here are today’s hotfixes:

November 15, 2023

Classes

  • Evoker
    • Augmentation
      • Ebon Might now properly benefits from the 4-piece class set bonus from Aberrus as well as Close as Clutchmates.
  • Hunter
    • Hunter pet attacks now scale with weapon attack power.
    • Kill Command, Bite, Claw, Smack, Flanking Strike, Froststorm Breath, and Burrow Attack damage reduced by 32.5%.
      • Developers’ notes: In a recent hotfix aimed at correcting an issue with Augmentation Evokers and their damage logging, we adjusted how Hunter pet damage is calculated. A side effect of this was that Hunter pet attacks started scaling with weapon attack power, increasing the damage of a Hunter pet’s special attacks by about 32.5% at 450 item level. This is actually something we would like to retain, as it means that Hunter pet damage will now benefit from weapon upgrades.
    • Mend Pet and Revive Pet are now separate pet utility buttons and are no longer automatically swapped back and forth based on your pet’s state. This is a temporary change to resolve some issues with interactions between Call of the Wild, Mend Pet, and Revive Pet. Mend Pet can be found in the “Pet Utility” flyout menu in the main Hunter spellbook.
  • Rogue
    • Outlaw
      • Fixed an errant interaction that caused Soulrip to apply without the rogue dealing combat damage.
  • Warlock
    • Fixed an issue where damage from Dimensional Rift would not break Fear effects.
    • Demonology
      • Resolved an issue causing Malefic Impact to not grant the proper amount of critical strike chance to Hand of Gul’dan.

Dragonriding

  • Fixed an issue where Ride Along passenger whelps were animated incorrectly.

Dungeons and Raids

  • Amirdrassil
    • Smolderon
      • Reduced the duration of Smoldering Ground puddles to 2.5 minutes (was 5 minutes) on Raid Finder difficulty.
    • Volcoross
      • Fixed an issue that caused Shadowstrike to teleport Subtlety Rogues into the lava.
  • Antorus the Burning Throne
    • Resolved an issue causing Foul Steps to remain on players after defeating the Eonar the Life-Binder encounter.
  • Dawn of the Infinite
    • Fixed an issue that caused Coalesced Time and Timestream Leech to be Arcane damage, instead of the intended Physical damage.
  • The Everbloom
    • Reduced the effectiveness of Enraged Growth on players.
  • Throne of the Tides
    • Fixed an issue that allowed players to line of sight Commander Ulthok’s Festering Shockwave.

Items

  • Cataclysmic Signet Brand’s self-damage effect can no longer be dispelled.
  • The Porcelain Crab trinket from Throne of the Tides should no longer drop for non-melee classes.

Player versus Player

  • The Battleground Blitz brawl no longer grants progress toward the PvP quest “Proving in Battle”, which is intended to reward participation in random battlegrounds.
  • Shaman who reached Combatant I during Dragonflight Season 3 should now be granted the Elite cloak appearance.
  • Priest
    • Discipline
      • Fixed an issue that caused the Guardians of the Dream 2-piece tier set to not extend Atonements while using the Trinity PvP talent.

Superbloom

  • The Emerald Bounty location for Whisperbloom planting should now be available at all times, and not just during the Superbloom.

WoW Classic Era

  • [With realm restarts] Fixed an issue that prevented respeccing from refunding all of the character’s talent points as expected.

Well, even if BM were nerfed 32.5% FLAT it is still better than MM in keys so I guess I will keep playing it. Huge MM buff please?