WoW Hotfixes - January 8

To be honest, I’m a little disappointed in the change for the warlock rune… Personally i was hyped to have to do a multipart quest that would keep relevance even when the cap is raised. You might call me a rare water totem queest enjoyer. I started with my rogue, and I had so much fun discovering runes i found 7 on my own before i got a single hint or spoiler. When the rogue tanking rune was one of the last to be undiscovered, I thought i had figured out the puzzle, and i hope that this was the original plan… but game design demanded a sacrifice to the rep vendor. It’s called just a fleshwound, and I went to the bridge in karazen specced into riposte expecting to find a black knight i could disarm 4 times. In the spirit of rereleasing retro games and capturing the old spirit, providing additional quality of life improvements to farming as a hotfix is a lot. the complainers who needed to be able to tank going in blind had already looked up guides on how to acquire it and done bfd twice and missed the clues. otherwise good stuff the supply crate issue was very frustrating especially not being able to pickup at least a 2nd if you had banked the first. moreso when i realized what i thought would be my first world first discovery in the parlance of our times was actually just a rep grind.

The problem is and has always been that you can’t carry multiple unfilled crates. Anyone who has played the game has had the same reaction: (1) Pick up a crate “WOW NEW THING? WHAT IS INSIDE” (2) Pick up second crate “OMG ANOTHER ONE! oh, I can only hold one, uhhh what do I do? which do I hold? I can’t complete either of these right now” (3) Pick up a third crate “now this is ridiculous”.

Just make the unfilled crates individually unique so that you can hold one of each and over time gather the materials and crafts. If this is some anti-botting tactic then this is so dumb. If this is a mechanic to slow down reputation gains, that is also dumb, just reduce the rep reward. It is obviously overly restrictive as a result of something and this “hotfix” doesn’t do anything.

This turned something that was for the first minute really cool, new, INNOVATIVE, and fun into something people look at with disgust, all because of the intentional limiting. I’m not a retail player, but if this is what people mean by the “blizzard adds an unnecessarily insane grind each expansion and then reduces the grind each patch until it is what it should’ve been from the start” this is annoying.

2 Likes

Yes… This! Even if you limit it to 3 or something.

Either that or add a turn in at each town/fp. Or mailbox.

Spending the majority of your time traveling instead of playing isn’t fun.

1 Like

Having the turn in be at the mailbox actually sounds pretty cool! Could be that you are sending the boxes to be opened by someone else, which would be an explanation for the reduced reputation.
-Seouloflron but I swapped to the Season of Discovery toon

Context: I am a rogue forced to interact with this absolutely mind-numbing system just to be able to play the role I rolled this class for: tanking.

Filled crates being stackable now is worthless. It changes nothing about the gameplay. I still am deeply incentivised to stop what I am doing, go get the crate filled, then go back to what I was doing. What my group has been doing to help is sending me the materials for each crate in the mail to be banked until I find a crate, then I book it to the nearest mailbox, then keep the filled crate(s) in my bags until I can make the time to go back to town. This change adds absolutely zero value to my game functionally - it just saves me a flight to Stormwind or Ironforge in the immediate. I still need to stop for 5-10 minutes to make the trip back to a mailbox and hope that someone came up with the goods on the box I randomly obtained.

I want to be absolutely and precisely clear. The issue is not the reputation requirement. The issue is not the system I am being asked to engage in or its potential time-investment requirements. It is exclusively the fact that the interruption to (actual) gameplay is unacceptable.

December 5, 2023

Classes

  • Death Knight
    • Blood
      • Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
    • Unholy
      • Virulent Plague damage increased by 15%. Not applied to PvP combat.
      • Epidemic damage increased by 12%.
      • Festering Strike damage increased by 20%.
      • Festering Wound damage increased by 12%. Not applied to PvP combat.
      • Ghoul Sweeping Claws damage increased by 15%.
  • Demon Hunter
    • Havoc
      • Fel Rush damage reduced by 12%.
      • Immolation Aura damage reduced by 12%.
      • Fel Barrage damage reduced by 12%.
      • Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended global cooldown.
  • Druid
    • Restoration
      • Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
      • Rip damage decreased by 15%. Not applied to PvP combat.
      • Rake damage decreased by 10%.
      • Shred damage decreased by 10%.
  • Evoker
    • Devastation
      • All damage spells increased by 5%.
      • Regenerative Magic increases Leech by 5% (was 3%).
      • Draconic Legacy increases Stamina by 8% (was 6%).
  • Hunter
    • Beast Mastery
      • Fixed an issue where Blessing of Autumn did not properly affect the cooldown of Call of the Wild.
      • Amirdrassil, the Dream’s Hope 4-piece set bonus:
        • Dire Beast’s Kill Command damage reduced by 30%.
        • Beast Cleave gained by Dire Beast effectiveness reduced by 30%.
    • Marksmanship
      • Fixed an issue where the Windrunner’s Guidance buffs would fall off when exiting combat.
  • Monk
    • Mistweaver
      • Mana Tea now reduces the mana cost of spells by 25% (was 50%).
      • Upwelling can now stack up to 15 times (was 18).
      • Essence Font healing decreased by 10%.
      • Invigorating Mist healing decreased by 10%.
      • Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
      • Vivify primary healing increased by 5%.
      • Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).
    • Windwalker
      • All ability damage increased by 6%.
  • Paladin
    • Holy
      • Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
      • Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.
  • Priest
    • Discipline
      • All healing reduced by 3%.
      • All damage reduced by 3%.
    • Holy
      • All healing increased by 4%.
      • Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
      • Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).
  • Rogue
    • Assassination
      • Kingsbane damage reduced by 15%.
      • Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).
  • Shaman
    • Resolved an issue causing Innervate to give a greater mana spent bonus to High Tide than intended.
    • Restoration
      • Healing Surge now costs 4.4% base mana (was 4.8%).
      • Chain Lightning damage increased by 20%.
      • Acid Rain damage increased by 10%.

Items

  • Imminence of Krag’wa’s Executor is now available for 450 Trader’s Tender (was 500).
    • Developers’ notes: This was a pricing bug, and we’re working on a second hotfix that should refund 50 Tender to players who purchased the set before the price reduction. That refund will come as soon as possible this month.

Player versus Player

  • Death Knight
    • Unholy
      • Rotten Touch’s effectiveness reduced by 40% in PvP combat.
  • Druid
    • Restoration
      • Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
      • Mastery: Harmony is now reduced by 15% in PvP combat.
  • Hunter
    • Marksmanship
      • Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
      • Exhilaration now heals for 40% of max health (was 30%) in PvP combat.
  • Monk
    • Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.
    • Mistweaver
      • Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
      • Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
      • Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
      • Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
      • Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
      • Diffuse Magic now reduces magic damage taken by 40% (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.
  • Shaman
    • Elemental
      • Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%).
    • Enhancement
      • Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
      • Lava Lash damage is now increased by 25% in PvP combat (was 12%).
      • Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
      • Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).
    • Restoration
      • Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).
  • Rogue
    • Subtlety
      • Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
      • Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)
  • Warlock
    • Demonology
      • Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
      • Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
      • Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
      • Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
      • The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
      • Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).
    • Destruction
      • Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).
  • Warrior
    • Fury
      • Rampage now deals 40% additional damage in PvP combat (was 30%).
      • Execute now deals 50% additional damage in PvP combat (was 40%).
      • Crushing Blow no longer deals reduced damage in PvP combat (was 20%).
      • Raging Blow deals 15% additional damage in PvP combat.
      • Annihilator deals 15% additional damage in PvP combat.

Season of Discovery

  • Seal of Martyrdom will no longer grant mana to nearby allies who are not in the Paladin’s party or raid.
  • Shamanistic Rage will no longer grant mana to nearby players who are not in the Shaman’s party or raid.
  • It is no longer possible to have two copies of the Mangle debuff active on a target.
  • Multiple Rogues can now have the Saber Slash bleed active on a target. If the Rogues have the Deadly Brew rune, they can each have a Deadly Poison periodic damage effect active on the target.
  • Pattern: Phoenix Bindings temporarily removed from the merchant faction vendor while we work to resolve an issue with the recipe.

The Zaralek Cavern Rare Karokta is broken! It rarely spawns now and it sometimes despawns in a few minutes, even with a player right there. I have seen it despawn in 30 seconds. A friend had it despawn as he was killing it. Another made a group and it despawned as a player joined him. There used to be a new group to kill Karokta up every 20 or so minutes. Now it takes hours to find a group. I sat there for two days and it spawned once. This is definitely not better! Please fix it or buff the mount drop rate a lot!

3 Likes

Karokta despawns in minutes, even with a player standing there. It also seems to not spawn as frequently. I sat there for two days and only saw it spawn once and it despawned in 30 seconds as I was putting together a group. Before the hotfix, it spawned much faster and there were new groups every 20 or so minutes. It takes hours now to find a group. Another player told me that it despawned at 25 percent as he was soloing it. Another told me it despawned as someone joined his group. Blizz has broken Karokta with the hotfix. What is wrong with 10 to 15 rares being up at once? This new plan to have less rares up doesn’t seem to make more groups, as least not so for Karokta.

2 Likes

Wondering if this change counts as the worst WoW Retail decision of 2023 ?

3 Likes

Help mages PLEASE

December 6, 2023

Dungeons

  • Throne of the Tides
    • Updated the model used by the Ink of Ozumat to reduce the visual effects at its base.
  • Amirdrassil, the Dream’s Hope
    • Smolderon
      • Fixed an issue where players would sometimes gain multiple stacks of Ignited Essence from 1 Living Flame.
      • Fixed an issue where a Seeking Inferno could explode twice on Mythic difficulty.
    • Tindral Sageswift
      • Fallen Feathers now spawn 6 feathers on Mythic Difficulty (was 4).

Items

  • Fixed an issue that caused the Large Renown bag of Dragon Isles Supplies to always unintentionally contain a Dream Wardens Tabard.
  • Fixed an issue that could cause Gift of Ursine Vengeance to fail to grant its bonuses.

Quests

  • Fixed an issue preventing “Something Different” from being properly completed by PvP Brawls.
  • Fixed an issue causing a Hunt choice to be unintentionally greyed out for “Aiding the Accord: The Hunt is On”.

Season of Discovery

  • Grizzby will no longer rob you of your extra quest items.
  • Ashenvale PvP
    • The lieutenant and general NPCs in the Season of Discovery Ashenvale PvP event now have much higher health.
    • Generals are now immune to damage until all of their lieutenants have been defeated.
    • While no lieutenants are dead, generals and their nearby allies gain 1000% increased damage.
    • The Horde general’s chain lightning will now hit up to 40 targets.

yeeee haw friends!

December 7, 2023

Classes

  • Paladin
    • Retribution
      • Blessed Champion rebuilt to resolve issues such as pulling enemies that are too far away or through walls.
      • Wake of Ashes, Searing Light, and Seething Flames revised so that they do not damage enemies through walls.

Dungeons

  • Critters can no longer benefit from Challenger’s Might and adorably kill your party.
  • Black Rook Hold
    • Addressed an issue with Fel Vomit where the line visual can fail to attach to players.
  • Darkheart Thicket
    • Updated Rotheart Keeper’s Vile Burst radius to match with the size of Vile Mushroom.
  • The Everbloom
    • Addressed an issue where Yalnu’s Verdant Eruption can stun pets and guardians.

Season of Discovery

  • Ashenvale PvP
    • When a player makes any hostile action against an opposing faction Lieutenant (e.g. Keepers of the Grove, Blademasters) or faction leader in the various objective areas, they will receive reputation when that enemy dies.
      • It must be an offensive action (harmful spell, harmful ability, melee attack, or ranged attack) against an enemy to receive reputation.
      • Players will receive reputation even if they are dead or no longer nearby as long as they are still in the zone when the enemy dies.
    • Players now receive 200 reputation for killing a Lieutenant and all members of the winning faction will receive 200 reputation when the faction leader dies.
    • The winning team will also receive 100 reputation per friendly Lieutenant remaining.
    • Players now have 60 minutes to complete the Ashenvale PvP event (was 30 minutes).
  • The Trainee’s Sentinel Nightsaber and Trainee’s Outrider Wolf now require Friendly reputation with the Silverwing Sentinels and Warsong Outriders respectively (was Honored).
1 Like

This information is only for people that play (pvp)

1 lets start with my favorite ability Earthen Wall Totem everybody is aways running of the totem. 1 minute cd and we don’t get 100% benefit. There is no the visualization is bad and only take 4k damages each hit. For example, you got priest (Rapture) 8 sec power word shield for 18k or more 1.5 cd. I would prefer the blizzard make earthen wall totem 1.5 or 2 minutes. Nobody will run from my totem and take more damages in pvp.
2 shaman totem is big amount of our heal come from totem like healing stream totem 24c ,healing tide totem 2m hp of out totem is 63k that 1 hit for any class. For example, you got druid the get the broccoli the have 260k hp each and heal for a lot
3 shaman 2 set all the class for healer you look the break down for the 2 set 5% to 7% heal over all shaman 2 set 0.96 to 1.3% 3 min games came blizzard that dog (you Know) set
4 ancestral awakening 2 point heal for nothing.
5 Primal tide core is not smart heal if I healing 2 dps. 1 have riptide and i have riptide the other person need to get the riptide (wrong ) is go to me the healer the i m 40 yard away 100% hp not the person next to it.
6 - dampening is 30% pvp and feel like you play like r1 healer no fun at all feel like everybody is die all the time you got 0 time for clove for cc or play offence like purge.

Blizzard i know this is going to be a waist of time but i feel before i quit your game let you know why people like me end up quitting. I only play this class rest shaman i don’t want the class to be god tear i want to have fun play the class. If a play against good druid, priest, monk, maybe pally no a way jose i will win the match, due to no heal of my class.
Please help rest shaman class last time getting out my frustration of this class in the forum.

Hello? Am I going crazy but Zaralek Cavern rares are completely gone? They are not even spawning at all… why not make the like the Forbidden reach? No reset, plenty of spawn and half the health? I just don’t understand why is this so hard???

2 Likes

what a joke. Where’s the real tuning dungeons need???

“Fixed an issue where that dumb brown swirl in BRH will stun you even if you are like 10 yards outside of it.”

Still no?

1 Like

FINALLY

HUGE W

2 Likes

Hell, yeah!!

I can enjoy doing WCM again!

1 Like

I see theres no SP fixes this week? Still require 3 whole talent points to make shadow crash/spec viable? Dope.

1 Like