Hey everyone! Here are today’s hotfixes to Dragonflight:
December 1, 2023
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fyrakk
Resolved an issue causing Fyrakk to become unlootable if killed during Shadowflame Devastation in Stage Two.
Resolved an issue causing Fyrakk’s energy bar to increase too quickly in Stage Three on Mythic difficulty.
Dawn of the Infinite: Galakrond’s Fall
Iridikron
Timeline Transcendence’s 100% damage increase now also increases the damage of an affected player’s pets and summons even if they are not within Chromie’s bubble.
Timeline Transcendence no longer applies onto pets or summons.
The Everbloom
Ancient Protectors
The visual effect for Dhulu’s Noxious Discharge have been updated.
Waycrest Manor
Addressed an issue where Soulbound Goliath’s Soul Thorns ability will fail on shapeshifted players.
Items
Augury of the Primal Flame proc rate increased by 50% and damage decreased by 33%.
Developers’ note: While this change should not impact the trinket’s expected performance, we hope that a more consistent proc rate will reduce its overall variance.
Blossom of Amirdrassil’s effects increased by 10%.
Belor’relos, the Suncaller self-damage increased by 20%.
Fixed an issue where Branch of the Tormented Ancient would not reset its cooldown upon ending an encounter.
Fixed an issue where Gift of Ursine Vengeance stacks would be removed on ally death or mind control.
Vaskarn, the dracthyr vendor in the Emerald Dream’s Central Encampment, will now display her crest trade-up items to anyone who has earned the right to purchase them, even if they cannot currently purchase them because they are too close to the cap on the higher-level crest.
Player versus Player
Removed rank text from all Rated PvP gear, including PvP Class Sets.
Developers’ note: This change does not effect item levels or upgrade tracks.
Mage
Arcane
Fixed an issue that caused the Amirdrassil 4-set bonus to not be reduced in PvP combat.
Frost
Fixed an issue that caused Frost Bomb’s explosion to be prevented by Grounding Totem.
I was waiting for Karokta and it spawned. I went to make a group for it and it despawned in like 30 seconds. Super fricking lame!!! Please hot fix this horrible mess back to the way it worked before. I don’t get why they do ridiculous stuff like this! What was broken before this to make the change?
I was waiting for Karokta and it spawned. I went to make a group for it and it despawned in like 30 seconds. Super fricking lame!!! Please hot fix this horrible mess back to the way it worked before. I don’t get why they do ridiculous stuff like this! What was broken before this to make the change?
Fixed an issue where Soul Strike would sometimes cast multiple times.
Dungeons and Raids
Throne of the Tides
Fixed an issue where Mindbender Ghu’sha would prevent players from releasing spirit when defeated.
Amirdrassil, the Dream’s Hope
Tindral Sageswift
Fixed an issue where multiple players can benefit from the same Fallen Feather buff.
Fixed an issue where Diffuse Magic can cause Tindral to be inflicted with Fiery Growth.
Fixed an issue where Dream Essence does not get removed if Tindral finishes casting Supernova during intermission.
Ride Along disabled on players with the Fallen Feather debuff on Mythic difficulty.
[With weekly maintenance in each region] Seed of Flame duration increased to 5 seconds (was 3 seconds) in phase two on Mythic difficulty.
[With weekly maintenance in each region] Falling Star damage reduced by 15% and Fallen Feathers will now spawn around the boss (was spawning behind the boss) on Mythic difficulty.
Fyrakk the Blazing [with weekly maintenance in each region]
Blaze now hits fewer targets on Mythic difficulty.
Fyrakk no longer hits all targets with Aflame when casting Incarnate on Mythic difficulty.
Searing Screams damage increase reduced to 100% (was 300%) on Mythic difficulty.
Reduced the health of Burning Colossus and Dark Colossus by 15% on Mythic difficulty.
Items
Fixed an issue where the Shadowflame Rage effect from Fyrakk’s Tainted Rageheart could deal increased self-damage due to damage taken modifiers.
Player versus Player
Resolved an issue that caused War Mode Supply Drops in the Emerald Dream to occur in the same location repeatedly.
Professions
Cooking
Mages who Conjure Desserts will no longer draw the attention of all hungry creatures within 40 yards.
Tailoring
Attempting to craft for the Legion quest “Inspire Me!” should no longer result in Invalid Target errors.
Season of Discovery
Players questing for “The Orb of Soran’ruk” will now find that The Twilight’s Hammer have invaded the shores of The Zoram Strand near Blackfathom Deeps.
Developers’ notes: It wasn’t our original intent for discoveries to take you into raid instances. Now, the enemies needed for completion of a pre-requisite quest for a rune are both in the outdoor world and inside the raid.
The quest to discover the Earth Shield shaman rune is now properly available to players. (Was previously not visible due to a bug). Happy hunting!
Fixed an issue with the Bael Modan Blunderbuss gun item that caused it to only be usable with arrows rather than bullets.
Fixed an issue where Sadistic Fiend would not properly reset when players died.
Fixed an issue preventing progress on the Priest quest chain “Secrets of Elune”.
Fixed an issue where “Allegiance to the Old Gods” quest was not completable while in a raid group.
Carendin the Undercity Warlock will now discreetly dispose of any Acolyte’s Notes stuck in warlocks’ bags. He apologizes for the inconvenience.
Your bags can now carry multiple filled Supply Shipment crates.
Blackfathom Deeps
Fixed an issue on Twilight Lord Kelris when players would incorrectly die if they took a Dream Portal while under the effects of the Dream Eater debuff.
To be honest, I’m a little disappointed in the change for the warlock rune… Personally i was hyped to have to do a multipart quest that would keep relevance even when the cap is raised. You might call me a rare water totem queest enjoyer. I started with my rogue, and I had so much fun discovering runes i found 7 on my own before i got a single hint or spoiler. When the rogue tanking rune was one of the last to be undiscovered, I thought i had figured out the puzzle, and i hope that this was the original plan… but game design demanded a sacrifice to the rep vendor. It’s called just a fleshwound, and I went to the bridge in karazen specced into riposte expecting to find a black knight i could disarm 4 times. In the spirit of rereleasing retro games and capturing the old spirit, providing additional quality of life improvements to farming as a hotfix is a lot. the complainers who needed to be able to tank going in blind had already looked up guides on how to acquire it and done bfd twice and missed the clues. otherwise good stuff the supply crate issue was very frustrating especially not being able to pickup at least a 2nd if you had banked the first. moreso when i realized what i thought would be my first world first discovery in the parlance of our times was actually just a rep grind.
The problem is and has always been that you can’t carry multiple unfilled crates. Anyone who has played the game has had the same reaction: (1) Pick up a crate “WOW NEW THING? WHAT IS INSIDE” (2) Pick up second crate “OMG ANOTHER ONE! oh, I can only hold one, uhhh what do I do? which do I hold? I can’t complete either of these right now” (3) Pick up a third crate “now this is ridiculous”.
Just make the unfilled crates individually unique so that you can hold one of each and over time gather the materials and crafts. If this is some anti-botting tactic then this is so dumb. If this is a mechanic to slow down reputation gains, that is also dumb, just reduce the rep reward. It is obviously overly restrictive as a result of something and this “hotfix” doesn’t do anything.
This turned something that was for the first minute really cool, new, INNOVATIVE, and fun into something people look at with disgust, all because of the intentional limiting. I’m not a retail player, but if this is what people mean by the “blizzard adds an unnecessarily insane grind each expansion and then reduces the grind each patch until it is what it should’ve been from the start” this is annoying.
Having the turn in be at the mailbox actually sounds pretty cool! Could be that you are sending the boxes to be opened by someone else, which would be an explanation for the reduced reputation.
-Seouloflron but I swapped to the Season of Discovery toon
Context: I am a rogue forced to interact with this absolutely mind-numbing system just to be able to play the role I rolled this class for: tanking.
Filled crates being stackable now is worthless. It changes nothing about the gameplay. I still am deeply incentivised to stop what I am doing, go get the crate filled, then go back to what I was doing. What my group has been doing to help is sending me the materials for each crate in the mail to be banked until I find a crate, then I book it to the nearest mailbox, then keep the filled crate(s) in my bags until I can make the time to go back to town. This change adds absolutely zero value to my game functionally - it just saves me a flight to Stormwind or Ironforge in the immediate. I still need to stop for 5-10 minutes to make the trip back to a mailbox and hope that someone came up with the goods on the box I randomly obtained.
I want to be absolutely and precisely clear. The issue is not the reputation requirement. The issue is not the system I am being asked to engage in or its potential time-investment requirements. It is exclusively the fact that the interruption to (actual) gameplay is unacceptable.
Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
Unholy
Virulent Plague damage increased by 15%. Not applied to PvP combat.
Epidemic damage increased by 12%.
Festering Strike damage increased by 20%.
Festering Wound damage increased by 12%. Not applied to PvP combat.
Ghoul Sweeping Claws damage increased by 15%.
Demon Hunter
Havoc
Fel Rush damage reduced by 12%.
Immolation Aura damage reduced by 12%.
Fel Barrage damage reduced by 12%.
Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended global cooldown.
Druid
Restoration
Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
Rip damage decreased by 15%. Not applied to PvP combat.
Rake damage decreased by 10%.
Shred damage decreased by 10%.
Evoker
Devastation
All damage spells increased by 5%.
Regenerative Magic increases Leech by 5% (was 3%).
Draconic Legacy increases Stamina by 8% (was 6%).
Hunter
Beast Mastery
Fixed an issue where Blessing of Autumn did not properly affect the cooldown of Call of the Wild.
Amirdrassil, the Dream’s Hope 4-piece set bonus:
Dire Beast’s Kill Command damage reduced by 30%.
Beast Cleave gained by Dire Beast effectiveness reduced by 30%.
Marksmanship
Fixed an issue where the Windrunner’s Guidance buffs would fall off when exiting combat.
Monk
Mistweaver
Mana Tea now reduces the mana cost of spells by 25% (was 50%).
Upwelling can now stack up to 15 times (was 18).
Essence Font healing decreased by 10%.
Invigorating Mist healing decreased by 10%.
Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
Vivify primary healing increased by 5%.
Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).
Windwalker
All ability damage increased by 6%.
Paladin
Holy
Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.
Priest
Discipline
All healing reduced by 3%.
All damage reduced by 3%.
Holy
All healing increased by 4%.
Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).
Rogue
Assassination
Kingsbane damage reduced by 15%.
Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).
Shaman
Resolved an issue causing Innervate to give a greater mana spent bonus to High Tide than intended.
Restoration
Healing Surge now costs 4.4% base mana (was 4.8%).
Chain Lightning damage increased by 20%.
Acid Rain damage increased by 10%.
Items
Imminence of Krag’wa’s Executor is now available for 450 Trader’s Tender (was 500).
Developers’ notes: This was a pricing bug, and we’re working on a second hotfix that should refund 50 Tender to players who purchased the set before the price reduction. That refund will come as soon as possible this month.
Player versus Player
Death Knight
Unholy
Rotten Touch’s effectiveness reduced by 40% in PvP combat.
Druid
Restoration
Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
Mastery: Harmony is now reduced by 15% in PvP combat.
Hunter
Marksmanship
Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
Exhilaration now heals for 40% of max health (was 30%) in PvP combat.
Monk
Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.
Mistweaver
Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
Diffuse Magic now reduces magic damage taken by 40% (was 60%).
Priest
Discipline
Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.
Shaman
Elemental
Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%).
Enhancement
Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
Lava Lash damage is now increased by 25% in PvP combat (was 12%).
Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).
Restoration
Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).
Rogue
Subtlety
Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)
Warlock
Demonology
Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).
Destruction
Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).
Warrior
Fury
Rampage now deals 40% additional damage in PvP combat (was 30%).
Execute now deals 50% additional damage in PvP combat (was 40%).
Crushing Blow no longer deals reduced damage in PvP combat (was 20%).
Raging Blow deals 15% additional damage in PvP combat.
Annihilator deals 15% additional damage in PvP combat.
Season of Discovery
Seal of Martyrdom will no longer grant mana to nearby allies who are not in the Paladin’s party or raid.
Shamanistic Rage will no longer grant mana to nearby players who are not in the Shaman’s party or raid.
It is no longer possible to have two copies of the Mangle debuff active on a target.
Multiple Rogues can now have the Saber Slash bleed active on a target. If the Rogues have the Deadly Brew rune, they can each have a Deadly Poison periodic damage effect active on the target.
Pattern: Phoenix Bindings temporarily removed from the merchant faction vendor while we work to resolve an issue with the recipe.
The Zaralek Cavern Rare Karokta is broken! It rarely spawns now and it sometimes despawns in a few minutes, even with a player right there. I have seen it despawn in 30 seconds. A friend had it despawn as he was killing it. Another made a group and it despawned as a player joined him. There used to be a new group to kill Karokta up every 20 or so minutes. Now it takes hours to find a group. I sat there for two days and it spawned once. This is definitely not better! Please fix it or buff the mount drop rate a lot!
Karokta despawns in minutes, even with a player standing there. It also seems to not spawn as frequently. I sat there for two days and only saw it spawn once and it despawned in 30 seconds as I was putting together a group. Before the hotfix, it spawned much faster and there were new groups every 20 or so minutes. It takes hours now to find a group. Another player told me that it despawned at 25 percent as he was soloing it. Another told me it despawned as someone joined his group. Blizz has broken Karokta with the hotfix. What is wrong with 10 to 15 rares being up at once? This new plan to have less rares up doesn’t seem to make more groups, as least not so for Karokta.